
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
The griffin is a formidable hybrid creature, known for its powerful combination of feline ferocity and avian grace. It typically resides in the primeval highlands, favoring the remote summits of towering mountains for nesting. Fiercely territorial, the griffin preys upon large mammals and will vigorously defend its hunting grounds, making it a dangerous foe for any intruders. Legends tell of their aggressive encounters with early colonists and traders, highlighting their instinctual drive to protect their domain. With the ability to soar through the skies, griffins attack with a tactical ferocity, swooping down unexpectedly to knock foes to the ground and tearing them apart with their sharp claws and formidable beak.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Common and Draconic but cannot speak |
Armor Class | 15 |
HP Range | 75 - 100 (Avg: 88) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Beak
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 8) piercing damage.
Claws
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 8) slashing damage.
Dive Attack
If the griffin is flying and dives at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the target takes an extra 10 (3d6) damage from the attack.
Multiattack
The griffin makes two attacks: one with its beak and one with its claws.