
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
The Archgriffin is a legendary creature renowned for its fierce temperament and formidable powers. With the body of a massive lion and the head of an eagle, it embodies both elegance and brutality. This predator is known to be a bane for those who dare to hunt it, wielding its deadly talons and fiery breath in combat, capable of easily turning hunters into prey. Its once serene nesting grounds have become a territory of looming dread, especially for those who believe they can vanquish it with mere weapons.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Common and Draconic but cannot speak |
Armor Class | 17 |
HP Range | 250 - 300 (Avg: 275) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Acid Spray (Recharge 5-6)
The Archgriffin sprays acid in a 15-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one.
Beak Attack
Melee weapon attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.
Claw Attack
Melee weapon attack: +12 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 7) slashing damage.
Fire Breath (Recharge 5-6)
The Archgriffin exhales a cone of fire in a 30-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The Archgriffin makes two attacks: one with its beak and one with its claws.