
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Skilled hunters place wooden ducks to attract drakes; similarly, sirens and lamias use their bodies as bait to lure men. They can transform into stunning human maidens, but possess tails with silver scales instead of legs. When an unsuspecting sailor approaches, their beautiful faces morph into fang-filled mouths, and their alluring tails become deadly talons. According to legend, sirens and lamias were once friendly to men, occasionally accepting clumsy romantic advances. Now, they are aggressive, likely due to sailors' abductions. One thing is clear: these monsters no longer show friendliness, so one should reach for a silver sword upon spotting them. Sirens and lamias hunt in packs, leveraging their numbers and ability to glide through water and air. However, they are nearly defenseless on land, making it wise to damage their fin-like wings to ground them.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, Aquan |
Armor Class | 15 |
HP Range | 80 - 100 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Enchanting Song
The Siren Lamia sings a mesmerizing song. All creatures within 30 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Fang and Talon Strike
The Siren Lamia attacks with its fangs and talons. It makes one bite attack and one tail attack against a target within 5 feet. The bite deals 2d8 + 4 piercing damage, and the tail attack deals 1d10 + 4 slashing damage.
Terrifying Shriek
As a reaction when threatened or injured, the Siren Lamia lets out a horrific shriek. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or become stunned until the end of their next turn.