
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Endless waves of endrega workers are enough to overcome most attackers, but when confronting more dangerous foes, endrega colonies unleash their larger, stronger members – the so-called warriors. This caste lives only to fight, and gets ample opportunity to do so while defending the colony's borders or conquering new territory. An endrega warrior's main weapon is its long tail, which is tipped with a club-like growth and spiked with venomous quills. Powerful abdominal muscles allow it to swing this tail with enough force to kill most lesser opponents in one blow. Endrega warriors also use their mass and strength as a weapon by charging their opponents in an attempt to knock them over. As invertebrates with sectioned carapaces, endrega warriors do not bleed profusely, yet recoil in great pain when hit with a blade coated in insectoid oil.
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Undercommon, understands but cannot speak Auran |
Armor Class | 17 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge
If the endrega warrior moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Tail Strike
The endrega warrior swings its long, club-tipped tail in a vicious arc at a target within 10 feet, dealing 3d10 + 5 bludgeoning damage and 2d6 poison damage if the target fails a DC 15 Constitution saving throw.