The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Endrega Warrior
CR 5Large Monstrosity
Endrega Warrior
HP Range90 - 120 (Avg: 105)
AC17
XP1800

Description

Endless waves of endrega workers are enough to overcome most attackers, but when confronting more dangerous foes, endrega colonies unleash their larger, stronger members – the so-called warriors. This caste lives only to fight, and gets ample opportunity to do so while defending the colony's borders or conquering new territory. An endrega warrior's main weapon is its long tail, which is tipped with a club-like growth and spiked with venomous quills. Powerful abdominal muscles allow it to swing this tail with enough force to kill most lesser opponents in one blow. Endrega warriors also use their mass and strength as a weapon by charging their opponents in an attempt to knock them over. As invertebrates with sectioned carapaces, endrega warriors do not bleed profusely, yet recoil in great pain when hit with a blade coated in insectoid oil.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesUndercommon, understands but cannot speak Auran
Defenses
Armor Class17
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

If the endrega warrior moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Tail Strike

The endrega warrior swings its long, club-tipped tail in a vicious arc at a target within 10 feet, dealing 3d10 + 5 bludgeoning damage and 2d6 poison damage if the target fails a DC 15 Constitution saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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