The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Drowned Dead
CR 5Medium Undead
Drowned Dead
HP Range70 - 100 (Avg: 85)
AC14
XP1800

Description

The Drowned Dead are twisted remnants of the once-living, now drawn to water's depths by an insatiable hunger for vengeance against the living. Their presence is heralded by a chilling mist that coils around them, and they are often found lurking near desolate shores or the darkened corners of swampy waters. Though originally thought to be the spirits of criminals drowned as punishment, they are in fact more fearsome versions of the common drowner, possessing a malevolent intelligence that makes them even more dangerous.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Deep Speech
Defenses
Armor Class14
HP Range70 - 100 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Grasp

Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be grappled and unable to breathe.

Water's Rage

The Drowned Dead unleashes an aura of terrifying energy in a 30-foot radius. Each creature of its choice within the area must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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