
Fantasy
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
HP Range20 - 40 (Avg: 30)
AC12
XP200
Description
Ghouls and graveirs are hard to describe. In part, they resemble humans - yet on the whole, they are the utter negation of all that is human. Though they have arms and legs like men, they walk on all fours like dogs or badgers. Though they have eerily familiar faces, one searches them in vain for any sign of sentiment, reason or even a spark of consciousness. They are driven by one thing and one thing only: an insatiable craving for human flesh.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Undead, Common |
Defenses
Armor Class | 12 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Attack
A ghoul can make two claw attacks. Each claw attack is a melee weapon attack that deals slashing damage.
Frenzy
When the ghoul is below half its hit points, it can go into a frenzy, making an additional claw attack and gaining advantage on attack rolls until it is reduced to 0 hit points.