
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Spotted wights are cursed beings, a subspecies of wight once believed to be driven to extinction by witchers. These grotesque figures are larger than their unspotted brethren, adorned with numerous blotches and effusions that speak to their unnatural existence. Residing in derelict cemeteries and abandoned human homes, they take to brewing potions from their own emissions, indulging in their twisted fascination when left undisturbed. However, faced with threats, they reveal their deadly nature, striking fear into the hearts of those who unwittingly trespass into their lairs.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Undead |
Armor Class | 12 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Brew Potion
The spotted wight can create a single potion from its own emissions. Effects vary according to the brew's intended purpose, usually inflicting various status ailments (DM's choice), and can be used once per day.
Chilling Presence
Any creature that starts its turn within 10 feet of the spotted wight must succeed on a DC 12 Wisdom saving throw or
Life Drain
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) necrotic damage, and the wight regains hit points equal to half the necrotic damage dealt.