The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Wight
CR 5Medium Undead
Wight
HP Range45 - 55 (Avg: 50)
AC13
XP1800

Description

Wights are solitary undead creatures that haunt the dusty expanses of arid landscapes and ancient burial sites. Though they possess a ghastly appearance and are capable of threat, they prefer the quiet company of their noxious brews and cauldrons over combat. When threatened, however, they become formidable foes, eager to protect their territory and summon fierce Barghests to aid them in battle.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Undercommon
Defenses
Armor Class13
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ectoplasmic Summon

The wight spews forth an ectoplasmic solution, conjuring a Barghest to aid it in battle. The summoned Barghest takes its turn immediately after the wight and remains for 1 minute or until it is destroyed.

Life Drain

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) necrotic damage, and the wight regains hit points equal to half the necrotic damage dealt.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service