
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Wights are solitary undead creatures that haunt the dusty expanses of arid landscapes and ancient burial sites. Though they possess a ghastly appearance and are capable of threat, they prefer the quiet company of their noxious brews and cauldrons over combat. When threatened, however, they become formidable foes, eager to protect their territory and summon fierce Barghests to aid them in battle.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Undercommon |
Armor Class | 13 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ectoplasmic Summon
The wight spews forth an ectoplasmic solution, conjuring a Barghest to aid it in battle. The summoned Barghest takes its turn immediately after the wight and remains for 1 minute or until it is destroyed.
Life Drain
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) necrotic damage, and the wight regains hit points equal to half the necrotic damage dealt.