
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Nekkers are cunning and swift creatures that thrive in dark, damp woods, typically forming colonies in mist-laden valleys. While a single nekker poses a negligible threat, their strength lies in numbers; they are clever hunters that coordinate attacks to cut off their prey's escape routes, often launching ambushes from their intricate burrow tunnel systems. Despite their collective ferocity, these creatures exhibit notable hesitation in battle, allowing foes a fleeting opportunity to strike down the bravest among them before the remaining nekkers gather the courage to follow.
Size | Medium |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Common |
Armor Class | 13 |
HP Range | 18 - 24 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Claw Attack
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Swarm Tactics
Nekkers can coordinate attacks, gaining advantage on attack rolls against a target if at least two nekker allies are within 5 feet of it.