The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Nekker
CR 1Medium Monstrosity
Nekker
HP Range18 - 24 (Avg: 21)
AC13
XP200

Description

Nekkers are cunning and swift creatures that thrive in dark, damp woods, typically forming colonies in mist-laden valleys. While a single nekker poses a negligible threat, their strength lies in numbers; they are clever hunters that coordinate attacks to cut off their prey's escape routes, often launching ambushes from their intricate burrow tunnel systems. Despite their collective ferocity, these creatures exhibit notable hesitation in battle, allowing foes a fleeting opportunity to strike down the bravest among them before the remaining nekkers gather the courage to follow.

Details
SizeMedium
TypeMonstrosity
CR1
XP200
LanguagesCommon
Defenses
Armor Class13
HP Range18 - 24 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Swarm Tactics

Nekkers can coordinate attacks, gaining advantage on attack rolls against a target if at least two nekker allies are within 5 feet of it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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