
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Chorts are the diminutive yet deadly kin of fiends and bumbakvetches, residing in ancient and foreboding woodlands. They may be smaller in stature, but their capabilities are anything but trivial; these creatures wreak havoc, devouring livestock and even families with little care. Legends misinterpret them as sylvans, suggesting a mischievous nature, but in truth, chorts are brutal hunters who communicate through guttural sounds and unmatched ferocity. They are a force from which even the most experienced witcher must tread carefully, lest they find themselves overwhelmed by these relentless terrors.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Infernal but cannot speak |
Armor Class | 15 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Charge
The chort moves at least 20 feet straight toward a target and then hits it with a ram attack. If the attack hits, the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Regeneration
The chort regains 5 hit points at the start of its turn if it has at least 1 hit point.