The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Leshens
CR 8Large Monstrosity
Leshens
HP Range150 - 200 (Avg: 175)
AC16
XP3400

Description

Leshens are fierce, territorial guardians of dense, primeval forests. They blend seamlessly with the natural world, using their inborn magic to control the flora and fauna within their domain. While they are often perceived as protectors, their true nature is that of a ruthless predator; they regard humans as mere energy sources to be drained. Legends speak of their ability to heal woodland creatures and summon allies like nekkers and ravens to aid them in battle, yet tales of benevolence are largely fabricated. Those who wander too close risk being ensnared by their deadly roots or become victims of their dark curses.

Details
SizeLarge
TypeMonstrosity
CR8
XP3400
LanguagesSylvan, understands Common but cannot speak
Defenses
Armor Class16
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d10 + 6 slashing damage. The target must succeed on a Constitution saving throw or take an additional 2d6 necrotic damage as the Leshen drains life force.

Cursed Mark

The Leshen can mark a creature that it has dealt damage to. The marked creature cannot leave the Leshen's territory without making a DC 18 Wisdom saving throw. If

Root Snare

The Leshen targets one creature within 30 feet of it. Grasping roots erupt from the ground, ensnaring the target. The target must succeed on a Strength saving throw or be restrained. A creature restrained by the roots can use its action to make a Strength check against the Leshen's spell save DC, freeing itself on a success.

Summon Allies

The Leshen magically calls forth 1d4+1 wolves or 1d4 ravens. They appear in unoccupied spaces within 30 feet of the Leshen and are under its control until they are killed or until the Leshen dismisses them as a bonus action.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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