The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Shaelmaar
CR 8Large
Shaelmaar
HP Range150 - 200 (Avg: 175)
AC18
XP3400

Description

Shaelmaars are ancient and powerful creatures that dwell deep underground, surfacing only occasionally to hunt for prey. These blind monstrosities rely on their keen senses for vibrations and sounds to navigate the world around them. Though they lack sight, their immense physicality and thick armor plating make them formidable foes in combat. When threatened, they can curl into a tight ball and roll forward with unstoppable momentum, causing destruction in their wake. Clever tactics involving distractions or manipulating their movements can allow skilled fighters to exploit their vulnerabilities.

Details
SizeLarge
Type
CR8
XP3400
LanguagesUndercommon, but primarily communicates through vibrations.
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Burrow

The shaelmaar can burrow through the ground at a speed of 50 feet, creating tunnels and destabilizing the earth around it.

Rolling Charge

The shaelmaar curls into a ball and rolls forward up to 60 feet in a line. Each creature

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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