
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Penitent is a rare type of wraith who only haunts people who have done bad deeds. When it appears, the surroundings are enveloped in thick fog and darkness, causing those who enter to rarely return. To defeat a penitent, continuous movement is essential to evade its agile strikes, as it can disappear and reappear in the blink of an eye. The key to vanquishing this creature lies in uncovering the bond that keeps it tied to its haunting grounds and breaking it.
Size | Medium |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Common, Abyssal |
Armor Class | 15 |
HP Range | 45 - 65 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fog Envelop
The Penitent creates a 30-foot radius of magical fog centered on itself, obscuring vision and causing all creatures within to make a DC 15 Wisdom saving throw. On a failed save, creatures are frightened until the end of their next turn.
Life Drain
The Penitent reaches out to siphon the life force of a target within 10 feet. The target must make a DC 15 Constitution saving throw, taking 3d8 necrotic damage on a failed save, or half as much damage on a successful one. The Penitent regains hit points equal to the damage dealt.
Spectral Reappearance
The Penitent can teleport up to 30 feet to an unoccupied space it can