
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Wraiths are tortured spirits that linger in the mortal realm, forever imprisoned by unresolved anger and immense suffering. They often haunt locations significant to their past lives, including abandoned homes, crumbling castles, and graveyards. Their mournful howls echo through the darkness, a haunting reminder of their unfulfilled desires and the pain they endure in death. Immortal and insubstantial, they are among the most terrifying of specters, evoking both fear and pity from those who encounter them.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 13 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Incorporeal Movement
The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Life Drain
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (6d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.