The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Wraith
CR 4Medium Undead
Wraith
HP Range40 - 60 (Avg: 50)
AC13
XP1100

Description

Wraiths are tortured spirits that linger in the mortal realm, forever imprisoned by unresolved anger and immense suffering. They often haunt locations significant to their past lives, including abandoned homes, crumbling castles, and graveyards. Their mournful howls echo through the darkness, a haunting reminder of their unfulfilled desires and the pain they endure in death. Immortal and insubstantial, they are among the most terrifying of specters, evoking both fear and pity from those who encounter them.

Details
SizeMedium
TypeUndead
CR4
XP1100
Languagesunderstands Common but cannot speak
Defenses
Armor Class13
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Incorporeal Movement

The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Life Drain

Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (6d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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