The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played28 times
Cloned10 times
Created
85 days ago
Last Updated
69 days ago
VisibilityPublic
Bruxae
CR 6Medium Undead
Bruxae
HP Range78 - 104 (Avg: 91)
AC15
XP2300

Description

Bruxae are rare vampire-like aberrations that prefer solitude or the cover of darkness, residing far from populated areas. They are known for their uncanny speed and ability to turn invisible, making them formidable opponents that strike with surprising ferocity and precision. Though they may resemble weary travelers at first glance, their true nature and exceptional hunting skills quickly become evident.

Details
SizeMedium
TypeUndead
CR6
XP2300
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range78 - 104 (Avg: 91)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

Melee Weapon Attack: +8 to hit, reach 5 ft., one incapacitated target. Hit: 12 (2d8 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be grappled.

Claw Attack

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Invisibility

The Bruxae can turn invisible as a bonus action. This effect ends when the Bruxae attacks or uses a spell.

Multiattack

The Bruxae makes two claw attacks and one bite attack.

Sonic Assault

The Bruxae emits a piercing scream. Each creature within a 30-foot radius must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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