
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 28 times |
Cloned | 10 times |
Created | 85 days ago |
Last Updated | 69 days ago |
Visibility | Public |
Description
Fleders are classified as lesser vampires; though weaker than their more powerful kin, they are nonetheless lethal and should not be underestimated. With their wide, toothy jaws, flat and unpleasant faces, and completely hairless, often warty bodies, fleders are unmistakable. They fight with ferocity, attacking with teeth and claws in a frenzied blind rage, often continuing their assault even after their prey has succumbed. Solitary fleders possess enough strength to easily overpower trained soldiers, and they will relentlessly pursue and attempt to rend apart any weaker beings they target. Their combat style is characterized by leaps to take down prey, providing a tactical opening for those who know to anticipate their movements. Additionally, fleders are particularly vulnerable to vampire oil and Black Blood, which can turn the tide against them.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, Abyssal |
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or take an additional 7 (2d6) necrotic damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage.
Frenzied Leap
As a bonus action, the fleder can leap up to 15 feet to an unoccupied space and make a melee attack against a creature in range.