The Witcher Continent world illustration - Fantasy theme
Fantasy

The Witcher Continent

S
Steffany686

The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?


Author's Note: If you start as a Witcher, be sure to equip armor, swords, and a medallion from your school at the beginning of the campaign.
Played39 times
Cloned13 times
Created
180 days ago
Last Updated
1 days ago
VisibilityPublic
Graveir
CR 3Large Monstrosity
Graveir
HP Range68 - 68 (Avg: 68)
AC14
XP700

Description

A powerful and aggressive necrophage monstrosity that dominates lesser corpse-eaters. Fiercely territorial, it attacks any living creature near its lair, usually a graveyard or tomb. Stronger, faster, and more intelligent than common ghouls, posing a significant threat to monster slayers.

Details
SizeLarge
TypeMonstrosity
CR3
XP700
LanguagesNone
Defenses
Armor Class14
HP Range68 - 68 (Avg: 68)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Multiattack

The graveir makes two attacks: one with its bite and one with its claws.

Terrifying Display (Recharge 6)

The graveir flares the bony crest on its back and lets out a horrifying shriek. Each creature within 30 feet that can see and hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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