
The continent with the Northern Kingdoms and Nilfgaard Empire. Witchers, are they friend or foe?
Played | 39 times |
Cloned | 13 times |
Created | 180 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A powerful and aggressive necrophage monstrosity that dominates lesser corpse-eaters. Fiercely territorial, it attacks any living creature near its lair, usually a graveyard or tomb. Stronger, faster, and more intelligent than common ghouls, posing a significant threat to monster slayers.
Size | Large |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 14 |
HP Range | 68 - 68 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Multiattack
The graveir makes two attacks: one with its bite and one with its claws.
Terrifying Display (Recharge 6)
The graveir flares the bony crest on its back and lets out a horrifying shriek. Each creature within 30 feet that can see and hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.