REDWALL: Where Legends Are Made world illustration - High Fantasy theme
High Fantasy

REDWALL: Where Legends Are Made

B
Beadsmith2

The world of Brian Jacques 'Redwall' series, now brought to life for you in D&D! This is a non-magic world full of adventures and legends for you to explore! Get ready for a wild ride!


Author's Note: Updates inbound!!! [UNDER CONSTRUCTION!] With the new map updates, paired with the quests, this world now has the opportunity to become what it was intended to be! It's going to take a while, so bear with me, but look forward to some epic adventures coming soon to Mosflower Wood! I'm going to be overhauling the vast majority of what exists here, so brace yourselves. I'm still going to try and leave the major characters to Franz 😬 But I may have to do them manually. We'll see.
Played20 times
Cloned2 times
Created
120 days ago
Last Updated
19 days ago
VisibilityPublic
Abbey Belltower

Abbey Belltower

The Abbey Belltower stands tall and proud, housing the legendary Matthias and Methuselah bells. These bells, once a symbol of hope, now echo through the valley, reminding all of the heroic deeds that took place when Matthias the Warrior defeated Cluny the Scourge by cutting down the infamous Joseph Bell.

Abbey Cellars

Abbey Cellars

The Abbey Cellars are a hidden gem beneath the bustling Redwall Abbey, where the finest wines and ales are crafted with care. The air is filled with the sweet aroma of fermenting fruits, and shelves are lined with barrels of rich, flavorful brews, including the beloved strawberry cordial cherished by every dibbun.

Abbey Gardens

Abbey Gardens

Abbey Gardens is a serene and shaded sanctuary where the Redwallers gather to relax, socialize, and celebrate. Lush greenery, vibrant flowers, and winding paths create a peaceful atmosphere, making it a favored spot for storytelling and communal meals.

Abbey Infirmary

Abbey Infirmary

The Abbey Infirmary is a serene medieval hospital nestled within the stone walls of an ancient abbey. Here, the sick and injured are tended to by compassionate healers, utilizing both herbal remedies and divine magic to restore health and comfort to those in need.

Abbey Kitchens

Abbey Kitchens

The Abbey Kitchens are a bustling hub of activity, where the aroma of freshly baked bread and simmering stews fills the air. Chefs and helpers scurry about, preparing grand feasts for the residents and visitors of Redwall, ensuring that no one ever goes hungry.

Abbey Lawn

Abbey Lawn

Abbey Lawn is a sprawling, verdant expanse where the Redwallers gather to relax, socialize, and enjoy the beauty of nature. The gentle slope of the lawn is dotted with colorful wildflowers and shaded by ancient trees, making it an ideal spot for afternoon tea and storytelling.

Abbey Orchard

Abbey Orchard

The Abbey Orchard is a sprawling expanse of fruit-laden trees and vibrant vegetable patches, providing sustenance for the nearby Abbey. The air is fragrant with the scent of ripe apples, pears, and herbs, while the gentle hum of bees and the rustle of leaves create a serene atmosphere.

Abbey Pond

Abbey Pond

Nestled within the protective walls of Redwall, Abbey Pond is a serene body of water that serves as the lifeblood of the abbey. It provides fresh water and an abundance of fish, sustaining the community and its vibrant ecosystem.

Abby Dormitory

Abby Dormitory

The Abby Dormitory is a serene haven within Redwall, designed for rest and rejuvenation. Its cozy rooms are filled with soft bedding and gentle light, providing a perfect retreat for weary folk and a safe play area for dibbuns, where they can enjoy their naps and games without worry.

Bat Mountain

Bat Mountain

A towering peak in a mountain range, riddled with twisting natural caves inhabited by vast colonies of bats, creating an eerie yet vital ecosystem.

Battlements of Redwall

Battlements of Redwall

The Battlements of Redwall are a wide, stone walkway that encircles the Abbey, providing a strategic vantage point for defenders. With crenellated parapets and watchtowers, these battlements allow the Redwallers to survey the surrounding lands and mount a formidable defense against any would-be invaders.

Brockhall

Brockhall

Brockhall is an ancient badger's den, once the proud home of Lord Brocktree, the founding Badger Lord of Salamandastron. Now abandoned for centuries, it is shrouded in mystery and overgrown with vines, echoing the whispers of its storied past.

Cavern Hole

Cavern Hole

Cavern Hole serves as the Abbot's office and a meeting room for discussing important matters. The walls are adorned with ancient tapestries depicting the history of the order, and a large stone table occupies the center, surrounded by sturdy wooden chairs.

Caves of Luke's Tribe

Caves of Luke's Tribe

A sprawling network of caves and caverns, the Caves of Luke's Tribe serve as a hidden refuge for various mouse tribes. These guerilla pockets of civilization are known for their intricate tunnels and clever traps, making them a formidable stronghold for those who call it home. It is also the legendary birthplace of Martin the Warrior, a symbol of hope and bravery for the tribes.

Eastern Gate of Redwall

Eastern Gate of Redwall

The Eastern Gate of Redwall is a heavily fortified entrance, shrouded in the dense foliage of Mossflower Wood. Its solid construction and strategic positioning make it a secretive and challenging access point for outsiders, often guarded by vigilant sentinels.

Front Gate of Redwall

Front Gate of Redwall

The Front Gate of Redwall stands as a formidable barrier on the Eastern side, facing the well-trodden path that runs from north to south. Crafted from ancient, reinforced timber and adorned with intricate carvings, this gate is nearly impenetrable, yet it remains open to welcome travelers, closing only in times of dire threat.

Great Hall of Redwall

Great Hall of Redwall

The Great Hall of Redwall is a grand, chapel-like room characterized by its soaring vaulted ceilings and intricate wooden beams. It serves as the heart of the community, where Redwallers gather for feasts, celebrations, and important meetings, surrounded by the warm glow of flickering candles and the rich aroma of hearty meals.

Hall of the Tapestry

Hall of the Tapestry

A long, dimly lit hallway adorned with the magnificent Tapestry of Martin the Warrior, depicting his heroic deeds and the founding of Redwall Abbey. The vibrant colors of the tapestry tell tales of bravery, sacrifice, and unity, while above it, the legendary Sword of Martin gleams, a symbol of hope and leadership for all who pass through.

Marlfox Isle

Marlfox Isle

Marlfox Isle is a secluded island nestled in the heart of the Big Inland Lake, shrouded in mist and mystery. Home to the cunning Marlfox, the island is a labyrinth of dense thickets and hidden glades, where the clever creatures weave their intricate plots and schemes.

North Gate of Redwall

North Gate of Redwall

The North Gate of Redwall is a hidden entrance, cleverly concealed within the thick stone walls of the fortress. It is reinforced with ancient runes and heavy iron, making it nearly impenetrable from the outside, and is known only to a select few within the fortress.

Quarry Basin

Quarry Basin

The Quarry Basin is a desolate expanse at the bottom of an abandoned red stone quarry, where the ground is dry and dusty. Towering steep cliffs surround the area, their surfaces riddled with caves and tunnels that hint at the quarry's once-bustling activity.

Quarry Top

Quarry Top

Quarry Top is a rugged plateau that offers a breathtaking view of the expansive dry red stone basin below. The area is dotted with remnants of ancient mining operations, and the air is filled with the echoes of past labor, making it a haunting yet beautiful location.

Quarry Tunnels

Quarry Tunnels

A vast network of twisting tunnels that seem to stretch on endlessly, the Quarry Tunnels are a maze of stone and shadow. The air is thick with the stench of decay, hinting at the remnants of those who have lost their way, while whispers of an ancient Adder lurking in the depths add an unsettling tension to the atmosphere.

SAL Barracks

SAL Barracks

The Barracks of the Hares serves as a vital resting place for the Hares of the Long Patrol, nestled within the protective Outer Walls of Salamandastron. This cozy haven features warm kitchens that fill the air with the aroma of hearty meals, alongside dormitories where weary patrol members can find solace and shelter from the elements.

SAL Forge

SAL Forge

A massive forge built into the summit of a dormant volcano, glowing with intense heat and light, creating the illusion of volcanic activity. It is the legendary workshop where the Badger Lords craft powerful artifacts, including The Sword of Martin the Warrior.

SAL Keep

SAL Keep

Salamandastron Keep is a fortified stronghold nestled deep within the heart of a towering mountain, accessible only through a network of winding caves. It serves as the seat of power for the Badger Lord, who rules with wisdom and strength, overseeing the surrounding lands and its inhabitants.

SAL Main Fortress

SAL Main Fortress

The outer fortress of Salamandastron, bustling with kitchens, store rooms, meeting rooms, and the main activity of the mountain. It also houses the infirmary for treating the wounded and sick.

SAL Parade Grounds

SAL Parade Grounds

The Parade Grounds of Salamandastron serve as the primary training area for the Long Patrol, a dedicated group of warriors. Surrounded by the imposing Outer Walls, this expansive outdoor region is filled with various training stations, obstacle courses, and open fields where recruits hone their skills in combat and strategy.

South Gate of Redwall

South Gate of Redwall

The South Gate of Redwall is a hidden entrance, cleverly concealed by the surrounding foliage and terrain. It is crafted from thick, weathered wood reinforced with iron bands, making it sturdy and difficult to breach from the outside.

St. Ninian's Church

St. Ninian's Church

Once a place of worship and community, St. Ninian's Church now stands in eerie silence, its crumbling stone walls overgrown with ivy and moss. The air is thick with the scent of damp earth, and the faint echoes of long-forgotten hymns seem to linger in the shadows.

The Ditch

The Ditch

The Ditch is a deep, winding trench that runs parallel to the ancient stone walls of Redwall Abbey. Overgrown with wild grasses and dotted with the occasional wildflower, it serves as a natural barrier and a refuge for small creatures, while also hiding secrets of the past beneath its earthy surface.

The Farm

The Farm

Once a thriving homestead, The Farm now lies in ruins, overtaken by nature. Crumbling barns and overgrown fields tell the story of a life once filled with laughter and toil, now replaced by an eerie silence.

The Great South Stream

The Great South Stream

The Great South Stream is a vast, ever-shifting expanse of land where adventurers, traders, and wanderers converge. This neutral zone is marked by unpredictable weather, strange phenomena, and a diverse array of creatures, making it a place where anything can happen, from epic battles to unexpected alliances.

The Warrior's Hearth

The Warrior's Hearth

A cozy, medium-sized inn where Martin the Warrior assigns the player's initial quest and guides them through their main story arc by asking key questions. The inn serves as a safe starting point and narrative hub for the adventure.

Toad Lands

Toad Lands

The Toad Lands is a vast marshland teeming with life, ruled by rival tribes of toads. Each tribe is known for their unique weaponry, including sleep-darts and spears, and they communicate in a peculiar, primitive dialect that echoes through the fog-laden swamps.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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