The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Played | 2 times |
Cloned | 4 times |
Created | 29 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Size | 0 |
Type | Kingdom |
Strangia is a mysterious country bordering Ingary and the desert lands near the Sultanates of Rashpuht. Known for its diverse landscapes ranging from dense forests to arid desert edges, it is steeped in ancient magic and folklore, with many ruins and hidden enclaves. Strangia and Ingary are often at odds, with Strangia’s army being less magically advanced than Ingary’s. This leads to repeated conflicts, as Strangia is sometimes overrun by Ingary due to the latter’s superior magical forces. After periods of war, there is evidence of attempted reconciliation. For example, after Ingary wins a war against Strangia, Prince Justin of Ingary is expected to marry Princess Beatrice of Strangia, suggesting that royal marriages are used to cement peace and foster alliances.
Strangia features a varied terrain with lush green forests in the north, rolling hills and fertile plains in the center, and a harsh, sandy desert to the south. Its architecture blends rustic wooden villages with stone fortresses, often adorned with intricate carvings and symbols of old magic.