The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Played | 2 times |
Cloned | 4 times |
Created | 29 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Witchcraft
You can tap into ancient and mysterious energies to cast spells that can manipulate nature, fate, or curse your enemies. Witchcraft also enables a witch to heal and craft potions.

Enchanted
You are enchanted or cursed in some way, but that imbues you with random magic powers at the DM's discretion.

Arcane Engineering
You are able to repair or craft mechanical devices that are either magical or non-magical with the correct equipment, components, and time. At the DM's discretion.

Rune Reading
You can read arcane runes and magical energies.

Rune Crafting
You can inscribe magical runes on a material or object, imbuing it with specific effects that activate under certain conditions. At the DM's discretion

Enchantment and Illusion
Enchantment and Illusion: Magic to enchant objects, create illusions, and manipulate perceptions, such as disguising oneself or others. at DM's Disecretion.

Transformation
Powerful wizards are capable of transforming themselves or others. Howl frequently takes on a bird-like form to fight or escape, though each transformation risks his humanity.

Talk Life Into Objects
Sophie possesses a unique magical ability: she is able to “talk life into objects.” This means that when Sophie speaks to inanimate things, her words imbue them with magic and, in some cases, animate them or grant them special properties, as determined by the DM.