The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Played | 2 times |
Cloned | 4 times |
Created | 29 days ago |
Last Updated | 11 days ago |
Visibility | Public |

221b Baker St.
A quaint, two-story townhouse known for its mysterious occupant, a brilliant detective who solves local mysteries. The building has a cozy, cluttered interior filled with books, maps, and curious artifacts.

Arcane Artillery Turret
A magical turret merged into the crenelations of Howl's Moving Castle, designed to launch powerful arcane projectiles at enemies from a distance. It is constructed from enchanted stone and metal, with glowing runes etched along its surface that pulse with energy.

Black Books
A small, cluttered bookshop owned by the grumpy and abrasive Bernard Black, known for his disdain of customers and love of heavy drinking and smoking. The shop is filled with dusty shelves, chaotic piles of books, and a persistent smell of tobacco and stale ale.

Cesari's Café
A bustling café in the town plaza of Market Chipping, known for its stained glass windows, large decorative plants, and a confectionary where chocolates are sold.

Chipping Barracks
A sturdy army barracks housing a regiment of disciplined soldiers, featuring training grounds, armory, and living quarters. The barracks are known for their rigorous drills and strategic importance in regional defense.

Fishing Spot
A serene fishing spot along a gently flowing brook in the Folding Valley surrounded by tall trees and lush greenery, known for its abundant trout and peaceful ambiance.

Fortress of the Witch of the Waste
An imposing and eerie fortress deep within the desolate Waste, home to the Witch of the Waste. The fortress is filled with magical traps and illusions that confuse and intimidate intruders, reflecting the Witch's corrupted nature and isolation.

Hatter's Hat Shop
A modest Edwardian-style hat shop in Market Chipping, Sophie's hat shop, known as the Hatter's Hat Shop, is located in the town of Market Chipping. Originally owned by Sophie's father, the shop was inherited by her stepmother, Fanny, but Sophie was left in charge of running it. The shop includes a small courtyard, a workshop filled with hat-making materials, and a staircase to Sophie's bedroom above. Unbeknownst to her, she has a magical ability to imbue the hats with positive traits through her words, which brings delight to customers and keeps the business thriving until Sophie's cursed transformation into an old woman and subsequent adventure force her to leave it behind.

Hilda's Herbs
A quaint shop in Market Chipping specializing in rare arcane supplies, potions, and spell components, frequented by local wizards and adventurers.

Howl's Bedroom
A magical sanctuary filled with wards, talismans, and spells to conceal Howl's presence, cluttered with childhood toys and sparkling gemstones reflecting his whimsical nature.

Howl's Carpet Shop
One of the color settings for the magical door at Howl's castle opens here - its façade is a quaint, cozy shop filled with vibrant, enchanted carpets that float gently in the air. Players can set the dial on the magic door at Howl's Castle to "Yellow" which will open a portal to this location

Howl's Guestroom
A cozy, simple furnished bedroom within the moving castle, designed to accommodate guests comfortably with a touch of magical charm.

Howl's Kitchen
A warm, cluttered kitchen that serves as the heart of the castle, blending rustic charm with magical chaos. The large stone hearth houses Calcifer, the fire demon who powers the castle and cooks food, making the kitchen both a living space and the magical engine of the castle.

Howl's Magical Doorway
A magical doorway within the castle. The doorway is a relatively ordinary looking wooden door that exits the kitchen to outside the castle( acting as its main entrance/exit), but when a dial imbedded in the door is changed it can act as a portal to a variety of different locations. Color-Coded Destinations: The dial on the door is divided into several colours, each corresponding to a specific destination: Blue: Connects to Howl's House in Porthaven. Red: Connects to Howl's Stable in Kingsbury. Green: Connects to the castle’s actual physical location. Yellow: Connects to Howl's Carpet Shop in Zanzib. Black: The most enigmatic setting and used exclusively by Howl. DM's discretion

Howl's Porthaven House
One of the color settings for the magical door at Howl's castle opens here - its façade is a tall, black building with four thin turrets, constructed from blocks of coal and "bespelled to hold together". Players can set the dial on the magical door at Howl's Castle to "blue" which will open a portal to this location. This means that while the castle physically roams the countryside, its inhabitants can step out into Porthaven as if they lived there, thanks to the magic of the door. Howl is known as Wizard Jenkins here, and the locals come to him for enchantments.

Howl's Solarium
A glass-enclosed solarium featuring intricate ironwork and large glass panels with a domed roof, designed to maximize natural light and showcase exotic plants, herbs, fruits and vegetables. It serves as a luxurious retreat for relaxation and social gatherings, blending indoor comfort with outdoor beauty.

Howl's Stable in Kingsbury
A disguised, unremarkable stable in the capital city of Ingary. It is linked to Howl's moving castle via the magical door. Players can set the dial on the magical door at Howl's Castle to "red" which will open a portal to this location. This means that while the castle physically roams the countryside, its inhabitants can step out into Kingsbury as if they lived there, thanks to the magic of the door. Howl is known as Howl Pendragon here. This location is part of Howl’s strategy to keep his movements secret and to evade both the authorities and his enemies by never being tied to a single, easily recognizable home.

Howl's Stargazing Observatory
An observatory with a grand telescope. A quiet spot in Howl's Moving Castle where one can escape the hustle and bustle and lose themselves in the beauty of the night sky. It's said that Howl himself often comes here to contemplate the stars and seek inspiration for his magic. Room in the Moving Castle

Howl's Studio
A cluttered and enchanting workspace in his Moving Castle where Howl practices magic, filled with ancient books, bubbling potions, and mysterious artifacts collected from his travels.

Howl's Utility Room
A small room used for storage and maintenance tasks within Howl's Moving Castle. Contains a chopping block, axe, and various tools and cleaning supplies.

Industrial District
A bustling district in Market Chipping filled with workshops, foundries, and mechanical contraptions, where inventors and engineers craft innovative devices and machinery.

Kingsbury City Hall
The administrative heart of Kingsbury, where civic matters are handled, laws are passed, and official decrees are announced. It is a place of order and bureaucracy.

Kingsbury Grand Plaza
The vibrant economic hub of Kingsbury, where goods from all over Ingary are bought and sold, from fresh produce and exotic spices to enchanted artifacts and mechanical curiosities. It is a sensory overload of sights, sounds, and smells.

Kingsbury University
A prestigious institution renowned for arcane and scholarly studies, featuring ancient stone buildings, sprawling courtyards, and a grand library filled with rare tomes.

Market Chipping Gazette
A bustling newspaper office in Market Chipping, where journalists gather and write stories about local events, politics, and gossip. The Gazette is known for its sharp wit and investigative reporting, often uncovering secrets that stir the town.

Market Chipping Guildhall
A sturdy stone building serving as the central hub for the town's various guilds, featuring meeting rooms, a notice board, and a clubroom.

Market Chipping Library
A renowned library in the bustling Market Chipping, dedicated to the history of Ingary, wizards, magic, and witches. It serves as a local hub for scholars and magic users seeking knowledge and ancient lore. Magic is seamlessly woven into Ingary’s legal and social fabric. Everyday life includes magical objects (like seven-league boots), wizards, witches, and fire demons, and these phenomena are not just tolerated but expected. The boundaries between the mundane and the magical are blurred, and magical solutions to problems are commonplace.

Market Chipping Town Hall
A sturdy stone building at the heart of Market Chipping, serving as the administrative center and meeting place for the town's council. It features a clock tower, a large meeting chamber, and offices for town officials.

Market Chipping Tram Station
A bustling tram station located at the heart of Market Chipping, serving as a key transit point for merchants and travelers. The station features ornate ironwork and glass canopies, with a lively crowd and various market stalls nearby.

Mrs. Fairfax's Cottage
A cozy cottage in Market Chipping, home to Mrs. Annabel Fairfax, a warm, plump, and talkative witch known for her nurturing nature and use of homemade honey in spells. The cottage serves as a safe haven and magical study space for her apprentice Lettie Hatter. Mrs. Fairfax is a friend of Fanny Hatter (Sophie’s stepmother). Mrs. Fairfax is a former student of the powerful witch Mrs. Penstemmon, making her a competent but not especially ambitious witch herself.

Myth & Chips
A cozy fish and chip shop run by Stavros, known for its pun-filled menu and friendly atmosphere. Locals and travelers alike come here for a quick, delicious meal and a bit of humor.

Police Station
A sturdy stone building serving as the central law enforcement hub in the town, equipped with holding cells, an armory, and an interrogation room.

Royal Barracks
A fortified military compound housing the kingdom's elite soldiers, featuring training grounds, armories, and living quarters.

Royal Palace of Kingsbury
The grand seat of power for the king and sorcerer Suliman in the capital city of Kingsbury, featuring opulent architecture and magical steam-powered technology, symbolizing the centralization of magical and political power in Ingary.

Seabreeze Commercial Port
A bustling commercial port known for its diverse trade ships and lively docks. The port features warehouses, a small shipyard, and a market where merchants from distant lands sell exotic goods, and local fishermen sell their fish!

Secret Dingle
A secluded grove in the Folding Valley hidden within a dense forest, known for its rare and magical herbs and flowers that bloom only under the moonlight.

Skyward Anchorage
A bustling airship mooring platform perched atop a cliff, equipped with sturdy mooring masts and a small control tower for managing arrivals and departures. The area is lined with crates and barrels for cargo, and a few tents serve as temporary offices and crew rest areas.

Sophie's Bedroom
A cozy, warmly lit bedroom within the moving castle, filled with Sophies personal trinkets, a small bookshelf, and a neatly made bed. The room has a window with light curtains overlooking the scenery, and a wooden desk cluttered with papers and sketches.

The Anchor
A cozy pub run by a former smuggler, Bo Darville, known for its nautical decor and secretive back rooms where deals are made. It serves as a hub for sailors, adventurers, and those seeking discreet information.

The Anvil
A bustling working man's pub known for hearty meals, strong ale, and a lively atmosphere where laborers unwind after a hard day's work.

The Garden in the Waste
A vast magical garden at the border of the Waste, created by Wizard Suliman and expanded by Howl to drive out the Witch of the Waste by blooming life and beauty in the desolate wilderness. It features lush flowers, winding lanes, and serves as a symbol of hope and transformation.

The Gilded Lily
A luxurious hotel known for its opulent decor, exquisite dining, and impeccable service, catering to wealthy travelers and nobles. The lobby features marble floors, crystal chandeliers, and plush velvet furnishings, with private suites offering stunning city views.

The Grand Bizarre of Zanzib
A sprawling, chaotic bazaar filled with exotic goods, strange creatures, and mysterious vendors from across the planes. The air buzzes with magical energy and the scent of rare spices and arcane artifacts.

The Kings Head Inn
A budget-friendly inn catering to travelers and adventurers seeking affordable lodging with basic amenities and a lively common room.

The Tankard
A cozy and inviting bar known for its warm atmosphere, excellent selection of ales, and friendly patrons. The bar features polished wooden interiors, a roaring fireplace, and shelves lined with exotic spirits.

Town Plaza
The bustling town square in Market Chipping filled with colorful stalls and lively merchants selling exotic goods, fresh produce, and handmade crafts. The air is filled with the scent of spices and the chatter of townsfolk and travelers alike.

Valley Academy
A medium-sized school in Market Chipping, offering education in literacy, arithmetic, and history. The school has a few classrooms, a small library, and a courtyard for outdoor activities.