The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Played | 2 times |
Cloned | 4 times |
Created | 29 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Howl's Moving Castle
This is not an actual character, it is a token representing the moving castle as it travels about the land.

Officer
A tactical leader skilled in battlefield or naval command and strategy, the Officer inspires allies and coordinates maneuvers to control the flow of combat and bolster team effectiveness. The military is powerful but also somewhat bureaucratic and impersonal, with soldiers obeying orders that often disrupt the lives of ordinary people.
Airship
An airship, dirigible balloon or dirigible is a type of aircraft that can navigate through the air flying under its own power using buoyancy from a lifting gas that is less dense than the surrounding air to achieve the lift needed to stay airborne. Airships are not alive, or people, they cannot interact, there are flying vehicles.

Soldier
A disciplined and battle-hardened fighter trained in various weapons and tactics, excelling in frontline combat and battlefield control. The military is powerful but also somewhat bureaucratic and impersonal, with soldiers obeying orders that often disrupt the lives of ordinary people.

Pilot
A Pilot is a skilled navigator and operator of magical vehicles and aircraft, they combine technical expertise with quick reflexes to control their craft and support their allies. Can be military or civilian.

Sky Captain
A daring airship captain who commands the skies with expert navigation, tactical prowess, and inspiring leadership, blending martial skill with aerial mastery to dominate both ship and battlefield. The military is powerful but also somewhat bureaucratic and impersonal, with soldiers obeying orders that often disrupt the lives of ordinary people.

Witch
A witch is a mystical spellcaster drawing power from ancient nature spirits and folklore, the witch weaves enchantments and curses with a blend of herbal lore and arcane magic. A master of plant lore and natural remedies using their deep knowledge of flora.

Townsfolk
Townsfolk are resilient and resourceful commoners who use their practical knowledge, community ties, and everyday skills to protect and support their home. They excel in adaptability, local lore, and simple but effective tactics rather than flashy magic or combat prowess.

Scholar
A Scholar is a master of knowledge and lore, using their intellect and research to uncover secrets, solve mysteries, and manipulate magical and mundane forces through study and insight rather than brute strength. A focus on writing and runes is a scholars domain, often more knowledgeable in such things than any wizard!

Explorer
A versatile adventurer skilled in navigation, survival, archaeology and culture. Skilled at uncovering hidden secrets, the Explorer thrives in uncharted territories and adapts quickly to diverse environments. A jack of all trades.

Mechanist
A master of intricate machinery and arcane engineering, the Mechanist blends technology and magic to create constructs and gadgets.

Wizard
A powerful magic-user who learns spells through study and arcane knowledge, wielding spells, illusions, and often inscribing runes in the environment to enhance abilities, control elements, manipulate magical forces and unravel mysteries.
Fire Demon
Originally a falling star caught by the wizard Howl, bound by a magical contract to power and move Howl's Moving Castle. His fate is intertwined with Howl's heart, making him both powerful and vulnerable.

Enchanted
A human touched by a mysterious curse or enchantment, wielding unpredictable magical powers that ebb and flow with their emotions and surroundings, blending arcane might with a shadow of their cursed fate. May be take on a form other than human, such as an animal, or even an animated object.

Milliner
Masters of fashion and flair, Milliners craft and enchant accessories that enhance clothing and hairstyles, blending artistry with subtle magic to influence style and social presence. They specialize in creating hats and adornments that can charm, protect, or inspire, making them indispensable in both high society and everyday life.