Fantasy
The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.
Author's Note: Howl's Moving Castle is a fantasy novel by Diana Wynne Jones, which Hayao Miyazaki turned into a film. This is a mish-mash of both the novels and the film, in the book the castle doesn't move around like a machine, Howl uses powerful illusions and portals to give the impression that it does, I've added lore to hopefully explain, I'll just have to see what the Ai makes of it all!
I suggest using narrative mode only as this isn't really designed for turn based combat. Also, enable "Hide Unknown Entities", this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them!
*I've prepared numerous areas and points of interest, I've play tested it for several hours, but I still haven't left the castle yet! I asked one of the characters to show me round, so the Ai created a "Stargazing Nook" with a big telescope, which I've subsequently used to observe an ominous cloud corruption over the Waste. Howl is a hoot to engage with, he's creating specialised lenses and an etheric resonator (whatever the hell that is!) to snoop on this cloud - the Ai is coming up with all kinds of cool wacky stuff, good fun.*
Played | 2 times |
Cloned | 4 times |
Created | 30 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Suliman
Level 15 Human Wizard -
Suliman is a human wizard and the Royal Wizard of Ingary, known for his wisdom, loyalty, and strategic mind, originally from Wales and a former pupil of Mrs. Penstemmon.
Details
Race | Human |
Class | Wizard |
Level | 15 |
Alignment | |
Pronouns | He/Him |
Location | -1268, 976 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Pounds | 0 |
Shillings | 0 |
Pence | 0 |
appearance
A human wizard with graying hair and sharp brown eyes, wearing practical clothing
personality
Suliman is wise, cautious, and deeply loyal to the kingdom. He is methodical in his magic and strategic in his advice, often showing a reserved demeanor but with a strong sense of duty.
backstory
Suliman, is the Royal Wizard and personal advisor to the King of Ingary. He was a pupil of Mrs. Penstemmon and was sent by the King to confront the Witch of the Waste when she threatened the King's young daughter. In the Waste, he attempted to weaken the Witch's power by growing a garden in the waste to counter the witch of the wastes influence.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
13
Armor Class
15
Max HP
85
Speed
30
HP
85 / 85 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook