Howl's Moving Castle world illustration - Fantasy theme
Fantasy

Howl's Moving Castle

D
Dr_Bombadil

The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.


Author's Note: Howl's Moving Castle is a fantasy novel by Diana Wynne Jones, which Hayao Miyazaki turned into a film. This is a mish-mash of both the novels and the film, in the book the castle doesn't move around like a machine, Howl uses powerful illusions and portals to give the impression that it does, I've added lore to hopefully explain, I'll just have to see what the Ai makes of it all! I suggest using narrative mode only as this isn't really designed for turn based combat. Also, enable "Hide Unknown Entities", this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them! *I've prepared numerous areas and points of interest, I've play tested it for several hours, but I still haven't left the castle yet! I asked one of the characters to show me round, so the Ai created a "Stargazing Nook" with a big telescope, which I've subsequently used to observe an ominous cloud corruption over the Waste. Howl is a hoot to engage with, he's creating specialised lenses and an etheric resonator (whatever the hell that is!) to snoop on this cloud - the Ai is coming up with all kinds of cool wacky stuff, good fun.*
Played2 times
Cloned4 times
Created
30 days ago
Last Updated
12 days ago
VisibilityPublic
Hilda Arkwright
Hilda Arkwright
Level 5 Human Witch -
Hilda Arkwright is a pragmatic, human shopkeeper with old-fashioned values, known for her crafty business tactics and secret longing for Councillor Emmanuel Gladys .
Details
RaceHuman
ClassWitch
Level5
Alignment
PronounsShe/Her
Location-1425, 830
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Pounds0
Shillings0
Pence0
appearance
A middle-aged human woman with greying hair, sharp eyes and a stern expression, wearing modest, old-fashioned clothing typical of a shopkeeper, with her hair tied back neatly and a fine gold chain visible around her neck.
personality
Hilda is pragmatic, and mildly devious, with old-fashioned values and a protective nature over her savings. She is crafty in business and occasionally acts on her secret desires, showing a complex mix of thriftiness and longing.
backstory
Hilda Arkwright is a pragmatic witch who runs Hilda's Herbs in Market Chipping. She holds old-fashioned values and is very protective of her savings, which she keeps hidden carefully. Despite her generally devious and mildly dishonest nature, she is crafty in persuading customers to buy something before they leave her store. Her world mostly revolves around her shop, but she occasionally crosses the road to visit Councillor Emmanuel Gladys, driven by her secret lust for him. Hilda is known for her thriftiness, avoiding spending her own money whenever possible.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
15
Charisma
11
Armor Class
12
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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