Howl's Moving Castle world illustration - Fantasy theme
Fantasy

Howl's Moving Castle

D
Dr_Bombadil

The world of Howl’s Moving Castle is a fantasy setting that blends elements of early 20th-century Europe with magic and arcane technology, creating a unique realm where the boundaries between reality and fantasy are blurred. It is set in the kingdom of Ingary, where fairytale themes are accepted ways of life. The world features inventions like airships, automobiles, and warplanes, alongside magical entities such as enchanted walking castles, wizards, witches, and demons.


Author's Note: Howl's Moving Castle is a fantasy novel by Diana Wynne Jones, which Hayao Miyazaki turned into a film. This is a mish-mash of both the novels and the film, in the book the castle doesn't move around like a machine, Howl uses powerful illusions and portals to give the impression that it does, I've added lore to hopefully explain, I'll just have to see what the Ai makes of it all! I suggest using narrative mode only as this isn't really designed for turn based combat. Also, enable "Hide Unknown Entities", this hides the names and locations of NPCs and characters you haven't met yet, adding a layer of mystery to the narrative, because names aren't used in descriptions until you learn them! *I've prepared numerous areas and points of interest, I've play tested it for several hours, but I still haven't left the castle yet! I asked one of the characters to show me round, so the Ai created a "Stargazing Nook" with a big telescope, which I've subsequently used to observe an ominous cloud corruption over the Waste. Howl is a hoot to engage with, he's creating specialised lenses and an etheric resonator (whatever the hell that is!) to snoop on this cloud - the Ai is coming up with all kinds of cool wacky stuff, good fun.*
Played2 times
Cloned4 times
Created
29 days ago
Last Updated
11 days ago
VisibilityPublic
Howl's Magical Doorway
Howl's Magical Doorway
Point of Interest
Details
Coordinates(-1419, 926)
Description

A magical doorway within the castle. The doorway is a relatively ordinary looking wooden door that exits the kitchen to outside the castle( acting as its main entrance/exit), but when a dial imbedded in the door is changed it can act as a portal to a variety of different locations. Color-Coded Destinations: The dial on the door is divided into several colours, each corresponding to a specific destination: Blue: Connects to Howl's House in Porthaven. Red: Connects to Howl's Stable in Kingsbury. Green: Connects to the castle’s actual physical location. Yellow: Connects to Howl's Carpet Shop in Zanzib. Black: The most enigmatic setting and used exclusively by Howl. DM's discretion

Appearance

The doorway is a relatively ordinary looking wooden door exiting the kitchen down a flight of stairs to outside the castle. The dial is embedded in the door, and is colour coordinated for different destinations. It is trans dimensional; when viewed from the outside, the door may appear to be part of a small shop, or a house, or a door in a tree, but all those doors lead to the castle.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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