A world Combining many things
Played | 132 times |
Cloned | 1 times |
Created | 321 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Coordinates | (5148, -230) |
A vast, horizonless chamber like a cathedral suspended in the cosmos with an obsidian mirror floor reflecting fractured glimpses of other realities. Floating platforms spiral around a central dais with ruined thrones and shifting geometry. Ethereal stairways rise and collapse unpredictably, and gravity feels optional. Above, an open sky filled with converging realms where oceans meet stars and cities blend into forests. The throne is a pulsing mass of divine circuitry, bones, and starlight, shifting shape based on the observer. Lighting shifts between divine brilliance and harsh shadow, casting multiple flickering shadows of the players from alternate timelines.
The floor is a perfect obsidian mirror reflecting fractured realities. Floating platforms spiral slowly around a central dais, with ruined thrones and altars. Ethereal stairways appear and vanish randomly. The sky above is an endless convergence of realms with shifting landscapes and crackling constellations. The throne is a crown-shaped tumor of glowing circuitry and bones, with tendrils extending outward. Lighting is volumetric and shifting, casting multiple flickering shadows of the players.