NOX VULTUS, a post-modern dystopia, a monolithic sprawl of power, decadence, and suffering.
Played | 16 times |
Cloned | 2 times |
Created | 140 days ago |
Last Updated | 81 days ago |
Visibility | Public |
Auric Sanctum
The Auric Sanctum is a fortress alcove of unimaginable riches, accessible only to the highest of the Highmates. It serves as a storage for ancient artifacts, secrets, and forbidden technology, all safeguarded by bio-sealed vaults and sentient security systems that require gene-locked access.
Nox Vultus City
Nox Vultus City, known as The Face of Night, is a sprawling nightmare of biomechanical architecture and brutalist megastructures. This living machine extracts power, pleasure, and suffering in equal measure, with a social caste system enforced by checkpoints and surveillance, where genetic purity scans determine entry worthiness. The atmosphere is thick with smog, illuminated by neon decadence, and filled with the oppressive hum of industry and the screams of the underground.
The Apex Matriarch's Sanctum
A secluded realm that exists outside of time and space, the Apex Matriarch's Sanctum, the highest Highmate Matriarch, is a place of serene beauty and profound power. Lush gardens filled with bioluminescent flora surround a crystalline palace, where the air hums with ancient magic and whispers of the past.
The Ashen Wombs
The Ashen Wombs is a clandestine area where grotesque genetic modifications are performed on unwilling subjects. Here, prisoners are forcibly merged with parasites, cybernetics, and eldritch horrors, resulting in horrific abominations that are sometimes released into the slums to terrorize the populace.
The Azure Dome
The Azure Dome is a surreal district where the boundaries of reality blur, dedicated to experimental consciousness expansion. Here, the wealthy indulge in synthetic dreamscapes, experiencing entire lifetimes in mere moments, while mind-altering narcotics are crafted to ensure obedience and dependency, turning users into living art pieces upon overdose.
The Black Maw
The Black Maw, also known as Lower Districts, is a grim and oppressive area characterized by massive gladiatorial arenas where debtors and slaves are forced to fight to the death for the entertainment of the wealthy. Surrounding the arenas are breeding farms that exploit humans and lesser races, while cannibal enclaves thrive on the desperation of the starving, consuming the flesh of the fallen in a brutal struggle for survival.
The Black Maw Arenas
The Black Maw Arenas is a series of colossal arenas where the desperate and the damned clash in brutal combat. Here, slaves and criminals are pitted against each other and against horrific, cybernetically enhanced beasts, all for the twisted amusement of the elite.

The Blistering Veins
The Blistering Veins is a grim district plagued by the remnants of a chemical refinery, where the air is thick with toxic fumes and the ground is littered with hazardous waste. The workforce, exposed to radiation and corrosive substances, faces a grim fate, with most not surviving past thirty, while the few who do are left deformed and sickly, struggling to navigate a landscape filled with mutated beings that roam the outskirts, remnants of a once-thriving community now twisted by disease.
The Bone-Warrens
The Bone-Warrens are a sprawling network of dilapidated structures and alleyways, where the stench of decay and desperation fills the air. Disease runs rampant, and the inhabitants struggle daily against starvation and violence, with the strong and cannibals preying on the weak in a brutal hierarchy of survival.
The Breeding Pits
The Breeding Pits are vast, dark underground chambers filled with the sounds of despair. Here, humans and lesser races are subjected to forced reproduction, with newborns assessed for genetic viability, while the weak are discarded or repurposed for further experiments.
The Chained Opera
The Chained Opera is a grotesque theater where the lines between art and agony blur. Performances feature enslaved actors who endure real suffering, while mind-altering illusions immerse the audience in the torment, making them feel every moment of pain as if it were their own.
The Crimson Markets
The Crimson Markets is the largest underground trade hub, a labyrinthine network of dimly lit alleys and hidden chambers where flesh, weapons, and cyberware are traded. Daily auctions feature gladiators, pleasure slaves, and genetic failures, catering to the elite who seek disposable servants or wish to dispose of undesirables, all while the law is enforced only by those who can afford it.
The Ebon Towers
The Ebon Towers rise like dark sentinels against the skyline, housing the powerful mercenary-lords and ruthless crime syndicates that control the underbelly of the city. In this lawless expanse, biotech conglomerates flourish, offering cutting-edge body modifications and weaponry, while assassins and bounty hunters are trained and sold to the highest bidder, ensuring that influence reigns supreme over justice.
The Gilded Veil
The Gilded Veil is a lavish district of floating pleasure palaces, where the elite indulge in decadence, pain, and power games. Here, human and lesser-race slaves are kept as living sculptures, entertainment, or breeding stock, while Courtesan-Barons control the economy, selling flesh, secrets, and suffering. A single night in this district costs more than a lower-class citizen will make in a lifetime, making it a realm of excess and elite corruption.
The Gutter-Spires
A sprawling network of hidden passageways and smuggler routes, The Gutter-Spires is the heart of the criminal underground. It is ruled by powerful crime lords who thrive in the shadows, conducting high-risk black market operations that include the sale of stolen elite technology. This area is a haven for assassins and desperate souls, where no one resides by choice, but rather by the dire need for survival.
The Hollow Bastion
Once a thriving district of power, The Hollow Bastion now lies in ruins, a haunting reminder of failed rebellions. The crumbling buildings and debris create a lawless environment where scavengers scavenge for remnants of the past, while the echoes of lost causes serve as a grim warning to any who dare to rise against the authority.
The Ivory Bastion
The Ivory Bastion serves as the central command hub for the Seraphic Executors, a faction dedicated to maintaining absolute order across the realm. Within its fortified walls, cloning facilities hum with activity, where new generations of enforcers are engineered and rigorously trained to uphold the law. Orbital control stations rise above, allowing elite officers to monitor the world below with an unyielding gaze. High-ranking officers convene in this district, utilizing it as their personal war council to strategize and execute their plans with precision.
The Ivory Vaults
The Ivory Vaults are a sprawling complex of gleaming white structures, where the Architect-Magi manipulate genetics and biomechanical enhancements. Within these walls, the elite pursue immortality through genetic restoration, while the 'failed experiments' languish in dark prisons, serving as both entertainment and subjects of study.
The Maw Trenches
The Maw Trenches is a grim training district where the desperate and downtrodden are coerced into becoming soldiers. Here, cybernetic augmentations are a common sight, but failure in the brutal live-fire experiments leads to immediate disposal, ensuring a constant supply of expendable soldiers for the elite.
The Pinnacle
The Pinnacle Districts, also known as Matriarchal Districts, is a majestic floating city, a testament to advanced gravitational technology. It serves as the home of the Highmates, who engage in dark genetic experiments on lesser races, all while being guarded by the fearsome Seraphic Executors.
The Rusted Chain
The Rusted Chain is a grim district where the desperate and destitute toil endlessly under the weight of their debts. Here, indentured servitude is a way of life, with branded contracts marking the flesh of those who have lost everything to the merciless system.
The Sable Courts
The Sable Courts are a grandiose yet sinister complex where the elite manipulate justice to their advantage. Here, false trials and staged executions are commonplace, and mind-shaping interrogators ensure that confessions are rewritten to serve the powerful, making every contract signed a binding agreement of life and servitude.
The Silk Labyrinth
The Silk Labyrinth is a twisted district where illusion and psychological manipulation reign supreme. Here, the elite control reality through propaganda, memory sculpting, and re-education, creating a nightmarish landscape where truth is malleable and identity is a commodity.
The Slag Hollows
The Slag Hollows is a treacherous labyrinth of mines where enslaved workers toil endlessly for precious resources. Cave-ins are frequent, leaving survivors to suffocate in the dark, while ruthless foremen drive the workers to their limits, ignoring the bodies that lie where they fall.
The Sorrow Mills
The Sorrow Mills is a grim industrial complex where the bodies of the lower classes are repurposed into various materials. Here, cybernetic reprocessing strips corpses for valuable parts, while the unfortunate are turned into industrial fuel, lubricants, and even foodstuffs, creating a haunting atmosphere of constant death and unending noise.
The Spires
The Spires Districts, also known as High Districts, is a realm of towering crystal and metal skyscrapers, where the elite indulge in luxury and decadence. Here, pleasure, politics, and assassination intertwine, creating a dangerous playground for the powerful. Theaters of suffering allow the wealthy to witness human lives destroyed for their amusement, while personal breeding farms and genetic sculpting salons cater to their whims. Mind-warping brothels offer experiences beyond imagination, all under the watchful eyes of private security forces that enforce absolute control over this opulent domain.
The Throne Quarter
The Throne Quarter serves as the ruling center of the Highmates, where the Matriarchs exert absolute control over their domain. Gene-locked buildings stand tall, preventing lower castes from entering, while Seraphic Executors maintain constant surveillance, ensuring that the elite remain unchallenged. Cloning and enhancement laboratories hum with activity, dedicated to preserving the superiority of the Highmates. Political assassinations are a common occurrence, creating an atmosphere where only the most ruthless can thrive.
The Winding Veins
The Winding Veins, also known as the Middle District, is a chaotic labyrinth of factories and black markets, where crime syndicates vie for control over territory and resources. Clandestine medical labs operate in the shadows, offering grotesque body modifications to outlaws seeking power or survival in this lawless underbelly.
The Wound-Forges
The Wound-Forges is a toxic industrial wasteland where factories belch smoke and the air is thick with despair. Workers, chained to their grim stations, toil under the watchful eyes of overseers, their lives measured by productivity. Here, weaponized cybernetic experiments are conducted, with most subjects perishing in the process. Genetic implants ensure that escape is a distant dream, binding the workers to their fate in this hellish landscape.