NOX VULTUS, a post-modern dystopia, a monolithic sprawl of power, decadence, and suffering.
Played | 16 times |
Cloned | 2 times |
Created | 140 days ago |
Last Updated | 81 days ago |
Visibility | Public |
Skyline Alcove
The Skyline Alcove is a luxurious high-rise apartment complex perched atop a cliff, offering breathtaking views of the surrounding landscape. It serves as a private refuge for those seeking comfort and exclusivity amidst the chaos of the world below, featuring elegant furnishings and a serene atmosphere.
The Apex Matriarch's Breeding Harem
A lush, vibrant area dedicated to the Apex Matriarch, the highest Highmate Matriarch, filled with exotic flora that exudes potent aphrodisiacs. The air is thick with sweet scents, and the grounds are adorned with the most beautiful always fertile female Aesthean slaves, each chosen for their grace and allure, ready for breeding and carry and nurture the next generation of the Matriarch's offsprings.
The Black Nexus
The Black Nexus is a discreet bounty-hunting agency operating from the depths of the Winding Veins, specializing in high-risk contracts such as eliminating rogue enforcers and retrieving stolen cyber-tech. Founded by Zeron Veyr, the agency is known for its ruthless efficiency and a no-nonsense approach, employing skilled mercenaries who are heavily augmented and dedicated to their craft.
The Bone Drifts
The Bone Drifts is a cursed expanse shrouded in thick fog, where nameless graves stretch as far as the eye can see. This desolate field serves as the final resting place for millions of discarded slaves, their bones scattered and forgotten, echoing the pain of their past. Occasionally, the dead rise not as spirits, but as haunting echoes of their suffering, instilling fear in the hearts of those who dare to approach. Locals avoid this place, wary of disturbing the restless souls and awakening the forgotten horrors buried beneath the earth.
The Bone Orchard
The Bone Orchard is a desolate wasteland where corpses are stacked high, creating grotesque mountains of decay. Flesh-eating scavengers and feral mutants roam the area, preying on any survivors who dare to enter this cursed ground. The dead are often reanimated for use as disposable labor or twisted experimental subjects, making the atmosphere thick with dread and danger. Those who venture into the Bone Orchard are unlikely to leave alive, as the very land seems to conspire against them.
The Broken Page
The Broken Page is a crumbling archive hidden within the depths of Black Maw, filled with tomes that contain forbidden knowledge. Each book holds cursed secrets, from the mechanics of mind control to the lost gods' mysteries, and those who delve too deeply risk being claimed by the pages, their bodies merging with the texts.
The Deck Sector
The Deck Sector is a cramped, utilitarian apartment located within a district known for its industrial architecture and overcrowded living conditions, inside the Winding Veins. Each unit is designed for maximum efficiency, featuring modular furniture and minimalistic decor, reflecting the harsh realities of life in this segregated area.
The Feast of Silence
The Feast of Silence is a grand, ever-burning banquet hall located in the Chained Opera, where the elite gather to indulge in the flesh of their enemies. Nobles take pride in consuming their foes, ensuring their power is never forgotten, while diners must adhere to a strict code of silence, as any sound can lead to brutal punishment.
The Flesh Atelier
The Flesh Atelier is a nightmarish gallery where the boundaries of art and horror blur. Here, elite sculptors transform living beings into grotesque masterpieces, fusing their bodies into the very architecture of the studio, while high-profile executions serve as twisted performances for an audience that revels in the macabre.
The Forbidden Symphony
The Forbidden Symphony is a cathedral-sized concert hall where sound becomes a weapon. Here, sonic frequencies induce hallucinations, madness, and ecstasy, leaving some audiences in a trance, never to speak again. The composers, neural-linked to their instruments, channel their own suffering into the music, creating an experience that is both haunting and mesmerizing.
The Ghost in a Machine
A post-modern urban bar frequented by laborers, The Ghost in a Machine offers a warm, welcoming atmosphere where weary workers can unwind after a long day at the Winding Veins. The bar features industrial decor, with exposed pipes and dim lighting, creating a cozy yet edgy vibe.
The Glass Womb
The Glass Womb is a labyrinthine factory located in the Ivory Vaults, where engineered children are bred for servitude. Synthetic wombs pulse with half-formed life, while Highmates and elite women oversee the process to ensure genetic purity, discarding failures into bio-furnaces. Many of the city’s laborers are born here, raised to know only obedience and servitude.
The God's Vault
The God's Vault is a sealed chamber hidden deep within the Ivory Vaults, where the corpse of an ancient, forgotten deity is preserved in a state of eternal agony. Black-robed scientists harvest its flesh, bones, and ichor to create immortality serums, while the elite believe that consuming its flesh grants them immense power, though it drives them slowly insane.
The Grinning Hole
The Grinning Hole is a walled-off slum in the Black Maw, where the victims of the Laughing Plague reside. Infected individuals are trapped in a state of uncontrollable laughter, their bodies slowly decaying while they giggle and cackle, creating an eerie atmosphere of madness and despair.
The Hatching Cubicle
The Hatching Cubicle is a cramped, dimly lit space hidden beneath the bustling streets of the Black Maw district. It serves as a refuge for those seeking to survive in the shadows, filled with makeshift furniture and the faint smell of damp earth, where secrets are whispered and plans are hatched.
The Hive of Hunger
Once a prosperous noble district, The Hive of Hunger has devolved into a nightmarish enclave ruled by cannibalistic survivors. Here, caste-based cannibalism dictates that the strong feast upon the weak, with captives subjected to narcotics to enhance their flavor before being butchered for sustenance.
The Hopeless Refuge
The Hopeless Refuge is a grim sanctuary nestled within the heart of the Black Maw, a notorious slum where the downtrodden and desperate gather. The air is thick with the scent of stale ale and despair, as patrons share harrowing tales of survival amidst the chaos of their surroundings, seeking solace in shared misery.
The Horizon Penthouse
The Horizon Penthouse is the epitome of opulence, perched atop the tallest skyscraper in the city. With its sleek, glass walls and cutting-edge technology, it offers breathtaking panoramic views of the urban landscape, serving as a haven for the elite and a hub for influential gatherings.
The Immortal Bloom
The Immortal Bloom, also known as The Forbidden Garden, is a secret garden nestled within the opulent Gilded Veil palace. Here, vibrant flowers bloom from the remains of failed genetic experiments, their beauty masking the sinister origins. The air is thick with pheromonal toxins that create an addictive atmosphere, ensnaring visitors in a web of pleasure and despair. Elites gather to wager on the survival of new guests, reveling in the intoxicating allure of the garden, where every breath deepens their dependency on its forbidden delights.
The Labyrinth of Chains
The Labyrinth of Chains is a sprawling black market complex hidden beneath the city, consisting of a maze of auction halls, holding pens, and genetic laboratories. Here, the most valuable slaves are kept deep within, their worth measured by the suffering they have endured, while blood rituals are performed to 'purify' captives before they are sold to elite buyers who often test their purchases on-site, leading to many not surviving the ordeal.
The Marionette Tower
The Marionette Tower is a sinister facility dedicated to the dark art of mind control. Within its mirrored walls, elite researchers employ neural implants, pheromone conditioning, and psychological torture to strip away free will and create the perfect servant. Test subjects, once vibrant individuals, are reduced to soulless puppets, forced to dance for the amusement of the elite. The most 'successful' experiments are auctioned off to nobles, who seek to possess these broken souls as playthings.
The Matriarch Bedroom
The Matriarch Bedroom nestled within the opulent Throne Quarter, this private bedroom serves as a sanctuary for the Apex Matriarch, the highest Highmate Matriarch. Adorned with rich tapestries and plush furnishings, it exudes an air of regal elegance, featuring a grand canopied bed and a breathtaking view of the palace gardens through stained glass windows.
The Maw of Vultures
The Maw of Vultures is a grim circular pit arena located in the Black Maw Arenas, where gang leaders are cast to fight for their lives. Those who survive for seven days are promised freedom, but no one has ever achieved this feat, as the walls are adorned with the bones of previous contestants, serving as a chilling reminder of the deadly challenge.
The Maw's Scar
The Maw's Scar, known as the Colosseum of Endless Death, is a blood-drenched arena where prisoners, slaves, and genetically modified horrors are forced to fight for the amusement of the elite. Spectators place bets not on victory, but on how long each combatant can survive the brutal and relentless battles, with those who endure multiple rounds facing 'rewards' that are often worse than death itself.
The Obsidian Monolith
The Obsidian Monolith is the heart of the Throne Quarter, a grotesque yet mesmerizing structure made of biomechanical flesh that pulsates with the anguished screams of past rulers. Here, Highmates and their enforcers convene to dictate the fate of the city, wielding the power to reshape reality itself with every decree they make.
The Orphanage of Hope
The Orphanage of Hope stands as a hopeful sanctuary, a refuge for children abandoned by a city that values power over innocence. Regardless of race or background, they find food, education, and protection within its walls—though survival still comes at a cost. Under the compassionate guidance of Mara Korrigan, the orphanage offers more than just shelter; it arms its children with knowledge, resilience, and the skills to endure the brutal realities of Nox Vultus. Here, they learn to fight, negotiate, and navigate the treacherous streets, ensuring they do not become just another set of disposable bodies in the city’s ruthless cycle of suffering. Nestled deep within The Rusted Chain and The Winding Veins, the orphanage is more than an act of charity—it is an act of defiance, a glimmer of hope in a world that seeks to crush it.
The Rusted Crucible
The Rusted Crucible is a grim facility hidden within the Maw Trenches, where the desperate and the damned are subjected to horrific experiments. Here, flesh is mercilessly replaced with cold machinery, transforming criminals and rebels into mindless cybernetic slaves, often without any form of anesthetic. Those who fail the brutal tests are disposed of, while the survivors emerge as obedient war machines, stripped of their former selves. The air is thick with the sounds of agony and the clanking of metal, as the facility's dark purpose unfolds in the shadows.
The Slave Stage
The Slave Stage is a grim and foreboding platform located in the heart of the Crimson Markets, where captives are displayed for sale to the highest bidder. Surrounded by a throng of eager buyers and curious onlookers, the stage is a stark reminder of the dark underbelly of commerce in this bustling market.
The Veil of Untruth
The Veil of Untruth is a colossal broadcasting tower nestled within a labyrinthine structure of shimmering silk. This eerie location serves as the heart of media manipulation, where the ruling class rewrites reality through mind-altering frequencies that distort perception and suppress dissent.
The Weeping Orphanage
Once a sanctuary for orphans, The Weeping Orphanage has transformed into a nightmarish facility where children are indoctrinated into becoming ruthless soldiers. The echoes of their laughter have been replaced by the chilling whispers of lullabies, as the walls seem to mourn the lost innocence of the young minds trapped within.
The Wonderland Rave Club
The Wonderland Rave Club is a kaleidoscopic pulsating nightmare of neon, smoke, and intoxicating rhythm, nestled in the heart of the Azure Dome. It serves as an escape for those craving a mind-bending blend of euphoria and delirium, where the lines between reality and illusion blur, and every moment feels like eternity, for the elite, where the boundaries between reality and illusion blur, and patrons are ensnared in a cycle of pleasure and addiction, manipulated by psychomancers and pleasure brokers.