Sword Coast Public world illustration - Fantasy theme
Fantasy

Sword Coast Public

t
tihi

18+ ONLY sandbox, along the sword coast. craft your own adventure from this foundation.

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140 days ago
Last Updated
70 days ago
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 Northwest Tower of Naerytar

Northwest Tower of Naerytar

The Ruined Northwest Tower of Castle Naerytar stands as a crumbling sentinel over the surrounding landscape, its once-majestic stone walls now weathered and covered in creeping vines. The air is thick with the scent of damp earth and moss, and the remnants of ancient banners flutter weakly in the breeze, whispering tales of a long-lost glory.

Abandoned Smithy of Thundertree

Abandoned Smithy of Thundertree

The old smithy stands in the heart of the ruins of Thundertree, its stone walls cracked and overgrown with moss. Rusted tools and broken anvils litter the ground, while the faint smell of smoke lingers in the air, hinting at the forge's once vibrant activity.

Abandoned Wizard's Room

Abandoned Wizard's Room

This old, abandoned wizard's room is filled with the remnants of arcane experiments and forgotten knowledge. Dusty tomes line the shelves, and a cracked crystal ball sits atop a weathered desk, surrounded by scattered parchment and broken quills.

Axeholm

Axeholm

Axeholm is a formidable dwarven fortress carved into the rugged mountainside of the Sword Mountains. Once a thriving stronghold, it now lies in eerie silence, haunted by the vengeful spirit of Vyldara, an elf who met her tragic end within its stone walls.

Axeholm Bedroom

Axeholm Bedroom

This once-cozy dwarven bedroom is now a shadow of its former self, filled with debris and remnants of a bygone era. The stone walls are cracked, and the air is thick with dust, hinting at the long abandonment of this space. If you search the room and pass a check you will find, Gauntlets of Ogre Power, Dread Helm and a pair of Sending Stones.

Axeholm Spider Nest

Axeholm Spider Nest

Deep within the crumbling halls of Axeholm, a sinister spider nest has taken root. The once-great dwarven fortress is now a dark labyrinth filled with webs, echoing the skittering of arachnids and the whispers of lost souls.

Axeholm pool

Axeholm pool

Once a majestic dwarven pool, this area has been overtaken by ghouls who have made it their lair. The water is murky and filled with debris, while the stone walls are adorned with remnants of dwarven craftsmanship, now defaced by claw marks and ghoul graffiti.

Axeholm upper

Axeholm upper

The upper level of Axeholm is a crumbling expanse of stone and iron, where the echoes of ancient battles still linger. Weathered statues of dwarven warriors line the halls, and the air is thick with the scent of moss and damp earth, hinting at the fortress's long abandonment.

Axeholms Outer Gauntlet

Axeholms Outer Gauntlet

Axeholms Outer Gauntlet is a rugged, fortified region surrounding the ancient stronghold of Axeholm. its path is fulled with rubble that will need to be cleared to enter the old keep.

Bullywug Mudroom

Bullywug Mudroom

This slippery mudroom is unknown in its purpose but bullwugs seem to stir and treat the mud in it with care. Seems like regular mud. Even searched or appraised it comes back as...just mud.

Castle Naerytar

Castle Naerytar

Once a majestic stronghold, Castle Naerytar now lies in ruins, shrouded in mist and mystery within the treacherous Mere of Dead Men. It was once the headquarters of the Academy of Stargazers, where scholars studied the cosmos, and later became a sinister outpost for the Cult of the Dragon, Along with the Dragon Cult a race of lizardmen and humanoid frogs called Bullywugs live outside the castle working for the Cult of The Dragon. Representing three distinct factions in the area of the Mere of The Dead. The Caslte itself if well fortified and has a small army living inside it. about 30,000gp can be looted here

Castle Naerytar 2nd Floor

Castle Naerytar 2nd Floor

The 2nd floor of Castle Naerytar

Castle Naerytar 3rd Floor

Castle Naerytar 3rd Floor

The 3rd floor of Castle Naerytar is a dimly lit, eerie space filled with the remnants of past battles and the whispers of long-forgotten secrets. Crumbling stone walls are adorned with faded tapestries depicting the castle's storied history, while the air is thick with the scent of dampness and decay.

Castle Naerytar Dungeon

Castle Naerytar Dungeon

Castle Naerytar Dungeon is a dark, damp underground labyrinth filled with vibrant and toxic fungi, mold, and ooze. The air is thick with humidity, and the walls are slick with moisture, creating a perfect habitat for the various species of frogs and bullywugs that call this place home.

Castle Naerytar Forge

Castle Naerytar Forge

A blacksmith room where lizardfolk are hard at work trying to craft new weapons. its old and in terrible shape.

Castle Naerytar Library

Castle Naerytar Library

The Castle Naerytar Library is small and rundown. Damp and moldy. Several Dragon culists stay in here reading.

Collapsed Cavern

Collapsed Cavern

Once a bustling hub of activity, this collapsed cavern within Wave Echo Cave is now a haunting reminder of its former glory. Stalactites hang precariously from the ceiling, and the air is thick with dust and the scent of damp earth. if searched you will find a dwarf corpse wearing the Gauntlets of Ogre Power,

Cragmaw  Goblin Barracks

Cragmaw Goblin Barracks

A cramped and chaotic barracks within the stone walls of an ancient castle, filled with the sounds of goblin chatter and the smell of unwashed bodies. The barracks are cluttered with makeshift beds, stolen goods, and the remnants of hasty meals, creating a lively yet dangerous atmosphere.

Cragmaw Castle

Cragmaw Castle

Cragmaw Castle is a crumbling fortress perched on a rocky outcrop, surrounded by dense woods. Once a proud stronghold, it now serves as the lair of a mischievous tribe of goblins who have made it their home, filling the halls with their raucous laughter and chaotic energy.

Cragmaw Castle Archers Post

Cragmaw Castle Archers Post

A winding path through the castle's dimly lit corridors, where goblin patrols keep a watchful eye for intruders. The air is thick with the smell of damp stone and the distant sounds of clanging metal echo through the halls.

Cragmaw Castle Kitchen

Cragmaw Castle Kitchen

The kitchen of Cragmaw Castle is a chaotic blend of rustic charm and dark undertones. Large stone hearths dominate the room, filled with smoldering embers and the lingering scent of burnt meat, while shelves are cluttered with mismatched utensils and jars of dubious ingredients.

Cragmaw Dining Hall

Cragmaw Dining Hall

The dining hall of the Cragmaw Castle.

Cragmaw Hideout

Cragmaw Hideout

The Cragmaw Hideout is a dimly lit cave system that serves as the lair for the Cragmaw tribe of goblins. A long, winding stream flows through the center, providing water and a natural barrier against intruders, while the walls are adorned with crude goblin artwork and makeshift traps.

Cragmaw Hobgoblin Barracks

Cragmaw Hobgoblin Barracks

The Cragmaw Hobgoblin Barracks is a fortified area within an ancient castle, characterized by its rough stone walls and dimly lit corridors. The barracks serve as a military outpost for the hobgoblin forces, featuring sleeping quarters, training areas, and a command center, all infused with a sense of discipline and order.

Cragmaw King's Chambers

Cragmaw King's Chambers

The Cragmaw King's Chambers is a dimly lit, opulent bedroom adorned with dark tapestries depicting the history of the Cragmaw goblins. A large, canopied bed sits in the center, surrounded by scattered treasures and trophies from fallen foes, while a heavy wooden desk holds maps and plans for future raids. The location to Wave Echo Mine is on a scroll hidden in the bedroom, or on King Grols body. Gundren Rockseeker is a chained up prisonor in the corner.

Cragmaw Tower

Cragmaw Tower

Cragmaw Tower is a crumbled tower within Cragmaw Castle. if you get close to it you can hear deep hoots from within

Crumbling Throne of Axeholm

Crumbling Throne of Axeholm

The crumbling throne of the dwarf king of Axeholm lies in the heart of a long-abandoned fortress, surrounded by the echoes of ancient battles. The throne itself, carved from a single massive stone, is adorned with faded runes and intricate carvings depicting the glory of the dwarven kingdom, now marred by time and neglect.

Crumbling Thundertree Cottages

Crumbling Thundertree Cottages

Once vibrant homes, these cottages now stand as crumbling relics of a forgotten time. Wind and weather have eroded their structures, leaving behind only fragments of walls and roofs, with nature slowly reclaiming the land.

Crystal Cavern of Seagrow

Crystal Cavern of Seagrow

The Crystal Cavern of Seagrow is a mesmerizing underground chamber filled with vibrant purple and orange crystals that shimmer in the dim light. The air is cool and carries a faint, sweet scent, while the crystals hum softly, resonating with the magical energies that permeate the cave. Three Fume drakes have made there lair inside the area corrupting the cave with their blight.

Dragons Rest Library

Dragons Rest Library

A grand, ancient library dedicated to the lore of dragons, filled with towering shelves of books, scrolls, and artifacts. The air is thick with the scent of aged parchment and the faint glow of magical orbs illuminates the intricate carvings of dragons that adorn the walls.

Dragons Rest Monastery

Dragons Rest Monastery

Nestled high in Stormwrech Isle, Dragons Rest Monastery is a serene sanctuary for monks dedicated to the study of draconic lore and the preservation of ancient wisdom. The monastery is built from ancient stone, adorned with intricate carvings of dragons and surrounded by lush, mystical gardens that bloom year-round.

Dragons Rest Monastery Kitchen

Dragons Rest Monastery Kitchen

The kitchen of Dragons Rest Monastery is a bustling hub of activity, filled with the rich aromas of herbs and spices. Large stone ovens and wooden tables dominate the space, Anyone can come here to prepare some meals or perhabs host a feast.

Dwarven Bedroom

Dwarven Bedroom

A cozy dwarven bedroom, despide being in the ruins of Fireguard Fortress this room appears to be in good condition. two beds and a working fireplace and kitchen are here. perhaps a good palce to rest and regroup.

Dwarven Gold Vault

Dwarven Gold Vault

A vast underground chamber carved from solid rock, the Dwarven Gold Vault is adorned with intricate stonework and glowing runes. Piles of gold coins, gems, and ancient artifacts fill the space.

Dwarven Sparring Chambers

Dwarven Sparring Chambers

A large room, designed for dwarven warriors to train and hone their combat skills. Each chamber features various training equipment, from wooden dummies to intricate obstacle courses, all illuminated by glowing runes.

East Pumpkin Patch

East Pumpkin Patch

A sprawling expanse of vibrant orange pumpkins nestled among lush green vines, the East Pumpkin Patch is a whimsical locale filled with the scent of autumn. The patch is dotted with scarecrows, each uniquely crafted, and is known for its magical properties that enhance the growth of crops during the harvest season. adventures can eat some of the pumpkins here to heal HP

Fireguard Fortress

Fireguard Fortress

Once a proud dwarven hold of the Hillborn clan, Fireguard Fortress now stands as a bastion of Gommoth and his fire giants. The fortress is built upon a network of iron machinery that hovers above a river of molten lava, creating a treacherous yet awe-inspiring landscape.

Fireguard Gatehouse

Fireguard Gatehouse

The gatehouse of Fireguard keep stands as a formidable structure, built from dark basalt stone and reinforced with iron. Lava flows nearby, casting an eerie glow and creating a constant, low rumble that resonates through the air. patrolled by two fire giants.

Fissured Cellar

Fissured Cellar

A vast, dimly lit room in the depths of a cellar, dominated by a massive fissure that splits the ground. The air is thick with moisture, and the sound of dripping water echoes throughout, creating an eerie atmosphere. There is a +1 Longsword laying on a ledge in the fissure.

Fungi Cavern

Fungi Cavern

The Fungi Cavern is a vast underground chamber within Wave Echo Cave, illuminated by bioluminescent fungi that cast an eerie glow. The air is thick with moisture and the scent of damp earth, while the ground is carpeted with various types of mushrooms, some of which possess magical properties. The cavern filled with toxic gas: any creature in the area will take slight poison damage unless resisted.

Fungi Farm

Fungi Farm

A vibrant and lush fungi farm, filled with various types of mushrooms and bioluminescent fungi. The air is thick with the earthy scent of damp soil and the gentle hum of nature, creating a serene atmosphere. Two friendly Mushroom creatures named Molan and kraz are in the area tending to the farm. If you defend them from any monsters your welcomed, and allowed to explore deeper inside the cave. If searched a interesting Red Mushroom can be found here. Tarak would want this.

Ghoul Den in Axeholm

Ghoul Den in Axeholm

The Ghoul Den is a dark, damp cavern located beneath the ruins of Axeholm, filled with the stench of decay and the echoes of distant moans. Flickering torchlight reveals grotesque murals depicting the ghouls' gruesome feasts, while scattered bones and remnants of past victims litter the ground. Potion of Superior healing is hidden in the area.

Glasstaff Room

Glasstaff Room

The room where the Redbrands bandit leader Glasstaff lives and issues his dark orders.

Grannoc's Makeshift Lab

Grannoc's Makeshift Lab

Hidden within the Woodland Manse, Grannoc's lab is a chaotic blend of nature and arcane experimentation. Shelves are cluttered with strange herbs, cracked vials, and ancient tomes, all illuminated by flickering candles and the occasional crackle of lightning from a makeshift storm generator. When this room is searched you learn the POI for Circle of Thunder. You discover the Staff of Birdcalls and the Immovable Rod items.

Great Cavern

Great Cavern

The Great Cavern of Wave Echo Cave is a vast underground expanse filled with the remnants of a once-thriving mining operation. Echoes of pickaxes striking stone resonate through the air, while abandoned carts and scattered tools tell tales of the miners who once toiled here, seeking precious gems and minerals.

Gulthias Tree

Gulthias Tree

The Gulthias Tree is a towering, twisted green tree that emanates a dark aura, standing ominously in the center of the Woodland Manse cottage. Its bark is gnarled and blackened, with vibrant green leaves that seem to shimmer unnaturally, hinting at the malevolent magic that fuels its existence.

Haunted Hallway of Axeholm

Haunted Hallway of Axeholm

This eerie hallway in the ruined dwarf fortress of Axeholm is lined with crumbling stone walls, adorned with faded murals depicting the glory of the dwarven clans. Shadows flicker along the corridor, and the air is thick with the whispers of long-lost spirits, warning intruders of the dangers that lie ahead.

Icespire Hold

Icespire Hold

Icespire Hold is a formidable stone fortress perched atop Icespire Peak, overlooking the treacherous terrain of the Sword Mountains. Once the stronghold of the warlord Delsendra Amzarr, it now lies in ruins, haunted by the whispers of its past and the chilling presence of the young white dragon Cryovain. Icespire Hold is well hidden with not many people knowing of its location or existence

Icespire Hold Gatehouse Barracks

Icespire Hold Gatehouse Barracks

The Icespire Hold Gatehouse Barracks serves as the first line of defense against intruders. Built from sturdy stone and reinforced with iron, it features a large central hall for soldiers and a series of small rooms for resting and storage.

Icespire Hold Roof

Icespire Hold Roof

The snowy expanse of Icespire Hold's roof is a stark, icy landscape where the young white dragon Cryovain has claimed his roost. Jagged ice formations jut out like teeth, and the air is filled with the chill of frost, making it a treacherous place for intruders.

Icespire audience room

Icespire audience room

A small, cozy room within a sturdy stone keep, designed for comfort and warmth. The walls are adorned with tapestries depicting heroic tales, and a soft rug covers the cold stone floor.

Inner Courtyard Naerytar

Inner Courtyard Naerytar

The inner courtyard of Castle Naerytar lies in ruins, overgrown with thick vines and moss. Crumbling stone walls encircle the area, with remnants of ancient statues and broken fountains hinting at its former glory. The air is heavy with the scent of damp earth and decay, while shadows dance in the flickering light of torches.

Mere of Dead Men

Mere of Dead Men

The Mere of Dead Men is a cursed swamp, overgrown and filled with the remnants of a long-forgotten battlefield. The air is thick with the stench of decay, and the ground is littered with the bones of thousands of fallen soldiers, their spirits restless and seeking vengeance. Rumors suggest a pair of black dragons live in the Mere. Undead attacks are common for anyone traveling in the Mere. Thick fog hangs across the bog, movment is slow and all the water is foul and tainted. Lizardmen and spiders and large frogs are all creatures that can attack anyone who travels in the area.

Moesko's Lighthouse Chamber

Moesko's Lighthouse Chamber

This chamber serves as the lair of Moesko the Archanite of Talos, filled with arcane symbols and storm-themed decor. The walls are adorned with intricate carvings of lightning bolts and crashing waves, while the air crackles with magical energy.

Mount Hotenow

Mount Hotenow

Mount Hotenow, known as Glaurimm to ancient dwarves, is a majestic volcano nestled in the Crags mountain range. It is a vibrant hub of fire elementals, whose warmth keeps the Neverwinter River flowing even in the coldest winters, contributing to the city's name. When it erupted it brought widespread devestation to the city of Neverwinter

Mountain Toe Gemstone Cavern

Mountain Toe Gemstone Cavern

The Gemstone Caverns are a sprawling network of tunnels and chambers filled with glittering gemstones embedded in the walls and ceilings. Miners and adventurers alike are drawn to the area, lured by the promise of wealth and the beauty of the sparkling gems that reflect light in a mesmerizing display.

Mountain Toe rat infestation.

Mountain Toe rat infestation.

A rugged, rocky terrain at the base of the Mountain Toe, notorious for its infestation of aggressive rats. The area is littered with debris and old mining equipment, creating a hazardous environment for adventurers.

Mountain toe resistance

Mountain toe resistance

Deep within mountain Toe, a group of six dwarf miners huddle together, whispering about their bizarre sight that the giant rats plaguing their tunnels are actually tiny creatures dressed in suits. They believe these 'tiny rats' are part of a grand conspiracy, possibly orchestrated by the elusive wererats that lurk in the shadows, preying on their fears and spreading confusion. Others believe the these tiny rats in suits are spies, or in fact rule the Sword Coast.

Mountain's Toe Gold Mine

Mountain's Toe Gold Mine

Mountain's Toe Gold Mine is a once-thriving gold mining operation owned by Neverwinter, nestled in the rugged foothills of the Sword Mountains. After a brutal attack by Wererats, the mine is now a shadow of its former self, with only six miners remaining to fend off the lurking threats and continue their work. A new Mine overseer Don-Jon Raskin is looking to retake the mine and restart its gold extraction.

Naerytar Barbican

Naerytar Barbican

Once a formidable barbican of the castle, now used as a barracks for swap Bullywugs

Naerytar Bullywug Barracks 2nd

Naerytar Bullywug Barracks 2nd

A damp, swampy area filled with the croaks and ribbits of bullywugs. The barracks consist of mud huts and makeshift structures, surrounded by murky water and thick vegetation, serving as a home for these amphibious creatures.

Naerytar Cultist Room

Naerytar Cultist Room

This dimly lit chamber serves as a meeting place for the cultists of Castle Naerytar. Flickering torchlight reveals dark stone walls adorned with sinister symbols and offerings to their dark deity, creating an atmosphere of dread and secrecy.

Naerytar Dining Hall

Naerytar Dining Hall

The dining hall of Castle Naerytar is along narrow room with a large table. Many cultits hangout in here eating and drinking.

Naerytar Dragon Shrine

Naerytar Dragon Shrine

A dragon shrine inside Castle Naerytar dedicated to a Tiamat, a Dagger of Venom can be seen laying on it.

Naerytar Huts

Naerytar Huts

The outskirts of Castle Naerytar are a murky, swampy terrain filled with the huts of Lizardmen and Bullywugs. The air is thick with humidity, and the sounds of croaking frogs and rustling leaves create an eerie atmosphere.

Naerytar Lizard Pen

Naerytar Lizard Pen

A secluded pen within the Mere of the Dead, surrounded by murky waters and dense fog. The pen is constructed from weathered wooden stakes and reinforced with thick vines, housing various species of lizards.

Naerytar Lizardfolk Barracks

Naerytar Lizardfolk Barracks

A fortified encampment inhabited by Lizardfolk warriors, characterized by mud-brick structures and watchtowers. The air is thick with the scent of smoke and the sounds of hissing and guttural conversations.

Naerytar Lower Barracks

Naerytar Lower Barracks

Once a place of training and rest for castle guards, the Old Lower Barracks now lies in disarray, overtaken by bullywugs. The air is thick with the smell of dampness and decay, and the sounds of croaking echo through the stone halls, creating an eerie atmosphere.

Naerytar Stables

Naerytar Stables

Once a grand stable for the knights of Castle Naerytar, this area now lies in ruins, half-submerged in the eerie waters of the Mere of the Dead. The stables are overgrown with twisted vines and moss, with remnants of old horse stalls and rotting hay scattered about, creating an unsettling atmosphere.

Naerytar unused Room

Naerytar unused Room

A dark, damp room within Castle Naerytar, filled with the musty scent of decay. Shadows cling to the walls, and the air is thick with moisture, hinting at long-forgotten secrets and lurking dangers.

Neverdeath Graveyard

Neverdeath Graveyard

Neverdeath, also known as the Neverdeath Graveyard, serves as the final resting place for the citizens of Neverwinter. It is divided into distinct sections, each reflecting the lives and statuses of those interred within its grounds, it has several sections such as Craftsman's Rest, an old section of the cemetery containing ornamental tombs and graves. And The Pauper's Section where Neverwinters poorest are buried. Adventures can find all many or things in here such as wandering spirits/zombies and skeletons. They more evil may graverob and find long buried gear. Its watched over and mantained by the Eternal Order of Kelemvor

Neverwinter

Neverwinter

Neverwinter in late 5e, also known as the City of Skilled Hands and the Jewel of the North, was a bustling, cultured, and cosmopolitan city-state in northwest Faerûn.Neverwinter was regarded by Volo as the most cosmopolitan and civilized city in all of Faerûn. The city was a member in good standing of the Lords' Alliance. Known for its craftsfolk and gardeners, the city's multi-colored-glass lamps, precision water clocks, exquisite jewelry, and magnificent gardens ensured the warm winters were colorful and the summers were rich with fresh fruit. It was almost destroyed during the eruption of Mount Hotenow and a invasion of undead.

North Pumpkin Patch

North Pumpkin Patch

A sprawling expanse of vibrant orange pumpkins nestled among lush green vines, the North Pumpkin Patch is a whimsical locale filled with enchantment. The air is sweet with the scent of ripening fruit, and the sound of rustling leaves creates a serene atmosphere, occasionally interrupted by the laughter of playful spirits. adventures can eat some of the pumpkins here to heal HP

Old Wave Echo Cave Entrance

Old Wave Echo Cave Entrance

The old, caved-in entrance to Wave Echo Cave is partially obscured by dense underbrush and moss-covered stones. Crumbling rock and debris hint at the cave's once-grand opening, now a shadow of its former self, with faint echoes of water dripping from within.

Ooze Chamber

Ooze Chamber

A damp, dark chamber filled with the remnants of past adventurers, now coated in a thick layer of grey slime. The air is heavy with the stench of decay, and the walls glisten with ooze, making every step treacherous.

Outer Courtyard Naerytar

Outer Courtyard Naerytar

The ruined courtyard of Castle Naerytar is a desolate expanse, overgrown with weeds and cracked stone. Once a vibrant gathering place, it now echoes with the whispers of the past, featuring crumbling walls adorned with moss and the remnants of shattered statues.

Phandalin

Phandalin

Phandalin is a modest frontier town built atop the ruins of its predecessor, characterized by its well-maintained log and flagstone structures. The town features a vibrant apple orchard to the west and a crumbling manor on a hill to the east, serving as a reminder of its storied past.

Pharblex Spattergoo's Bedroom

Pharblex Spattergoo's Bedroom

This opulent bedroom belongs to Pharblex Spattergoo, the notorious leader of the Bullwugs. The room is adorned with rich tapestries depicting the conquests of the Bullwugs, and the air is thick with the scent of damp earth and exotic spices.

Redbrand Bandit Common Room

Redbrand Bandit Common Room

This dimly lit common room serves as a gathering place for the Redbrand bandits, filled with the scent of damp earth and stale ale. Flickering torchlight casts eerie shadows on the stone walls, while a large wooden table dominates the center, surrounded by mismatched chairs and benches.

Redbrand Barracks

Redbrand Barracks

The Redbrand criminal barracks are hidden in the damp cellar of Tressendar Manor, a once-grand estate now shrouded in shadows. Flickering torchlight reveals a grim atmosphere, with the scent of mildew and sweat permeating the air, as three Redbrand thugs rest in their makeshift bunks, oblivious to the dangers lurking outside.

Redbrand Guard Barracks

Redbrand Guard Barracks

A damp, dark cellar serving as the guard barracks for the Redbrand bandits. The air is thick with the smell of mildew and the faint sound of dripping water echoes through the stone walls, creating an unsettling atmosphere.

Rezmirs Office

Rezmirs Office

Rezmirs Office is a lavishly decorated chamber within Castle Naerytar, serving as the command center for the Dragon cultists. The room is filled with opulent furnishings, including rich tapestries and ornate furniture, all reflecting the power and wealth of its occupant. There is a jounral open a table describing the word *Draezir* which seems to activate some portal under the castle.

Ruined Barracks of Thundertree

Ruined Barracks of Thundertree

The Ruined Barracks of Thundertree stands as a crumbling testament to a once-thriving military outpost. Overgrown with vines and moss, the stone walls are pockmarked with age and battle scars, while the eerie silence is occasionally broken by the rustle of unseen creatures.

Ruined Herbalist Shop of Thundertree

Ruined Herbalist Shop of Thundertree

The old Herbalist Shop of Thundertree, once vibrant with the scent of herbs and potions, now lies in ruins. Crumbling walls and shattered windows reveal remnants of shelves filled with dried plants and glass vials, while nature has begun to reclaim the space with creeping vines and wildflowers. If searched its revealed that it use to be owned by Mirna Dendrar who currently lives in Phandalin. Anyone who visits and passes a DC 15 Wisdom check will find her families heirloom.

Ruined Miners Barracks

Ruined Miners Barracks

The Old Underground Ruined Miners Barracks is a dark, damp area filled with crumbling stone walls and rusted mining equipment. Shadows dance across the walls, and the air is thick with the scent of mold and decay, hinting at the long-abandoned lives of the miners who once toiled here.

Ruined Smithy of Axeholm

Ruined Smithy of Axeholm

Once a bustling forge of the dwarven fortress Axeholm, this smithy now lies in ruins, with crumbling stone walls and remnants of shattered anvils. The air is thick with the scent of rust and ash, and the echoes of hammers long silenced can still be felt in the cold stone.

Ruined Thundertree Store

Ruined Thundertree Store

Once a bustling shop in the heart of Thundertree, this store now lies in ruins, its walls crumbling and covered in thick, sticky webs. The air is heavy with the scent of damp wood and decay, and the faint sound of skittering can be heard from the shadows.

Ruins of Thundertree

Ruins of Thundertree

Once a thriving lumber town, Thundertree now lies in crumbling ruins, overtaken by nature and the undead. The echoes of its past prosperity linger in the rotting timber and overgrown pathways, while the river that once nourished it now flows sluggishly through the decay.

Salamander Nest

Salamander Nest

Once a majestic dwarven great hall, is now a smoldering lair for volcanic salamanders. The air is thick with the scent of sulfur, and the walls are adorned with charred remnants of dwarven craftsmanship, now twisted by heat and time.

Seagrow Cave

Seagrow Cave

Seagrow Cave is a mystical cavern located on Stormwreck Isle, renowned for its vibrant, bioluminescent fungi that cast a kaleidoscope of colors across the rocky walls. The air is thick with humidity and the scent of saltwater, creating an enchanting atmosphere that draws adventurers and scholars alike. A colony of telepathic Myconid live in the caves peacefully tending to the glowing fungi within.

Seagrow Cave Larder

Seagrow Cave Larder

The Seagrow Cave Larder is a vast underground chamber filled with bioluminescent fungi and carefully organized food stores collected by the local Myconid colony. The air is thick with moisture, and the soft glow of the fungi illuminates the cave, creating an otherworldly atmosphere. Three Myconid creatures named, Bisp, Valup and Kark are peacefully managing the storeroom. Stirges can be heard overhead.

Seagrow Myconid Common Area

Seagrow Myconid Common Area

A vast, open chamber illuminated by bioluminescent fungi, creating a soft, ethereal glow. The air is thick with humidity and the earthy scent of damp soil, while various types of fungi grow in vibrant colors, providing both food and shelter for the Myconid colony. Six Myconids of various named are in this area laying on the floor in critical health. The cause of the blight in this cave must be destroyed to heal them.

Shrine to Maglubiyet

Shrine to Maglubiyet

This hidden shrine, nestled within the crumbling walls of an ancient castle, is dedicated to Maglubiyet the god of goblins. Flickering torchlight reveals crude carvings and offerings of trinkets, reflecting the goblins' reverence and fear of their god

Sinensa's Sanctum

Sinensa's Sanctum

Sinensa's Sanctum is a dimly lit chamber adorned with bioluminescent fungi that cast an ethereal glow. The air is thick with the earthy scent of damp soil and decaying leaves, creating a serene yet somber atmosphere as Sinensa, the Myconid leader, lies injured on a bed of moss, surrounded by concerned colony members. The colony could use a helping hand. If searched a Elixer of Health can be found here.

Southern Neverwinter Woods

Southern Neverwinter Woods

Neverwinter Woods South is a sprawling, vibrant forest located just south of the bustling city of Neverwinter. The area is known for its towering trees, rich undergrowth, and a diverse array of wildlife, making it a perfect setting for adventurers seeking both beauty and danger. Adventures can get attacked by all manner of monsters in these woods.

Specters Sanctum

Specters Sanctum

Specters Sanctum is a dimly lit chamber within Castle Naerytar, filled with an eerie chill and the faint whispers of its long-lost inhabitants. Shadows dance along the walls, and the air is thick with the sorrow of those who once called this place home.

Spider Lair of  Naerytar

Spider Lair of Naerytar

Deep within the crumbling walls of Castle Naerytar lies a dark and foreboding spider lair. The air is thick with the scent of decay, and the walls are adorned with webs that shimmer in the dim light, hinting at the presence of monstrous arachnids lurking in the shadows.

Stormwreck Isle

Stormwreck Isle

Stormwreck Isle is a small, volcanic island off the east coast of the Sword Coast, known for its magical energy that attracts dragons. According to legend, two families of dragons came into being in the very first days of the world's creation. Bahamut, the noble Platinum Dragon, made the metallic dragons—gold, silver, bronze, brass, and copper. Cruel, five-headed Tiamat made the chromatic dragons—red, blue, green, black and white. The metallic and chromatic dragons share a mutual animosity that originates in the enmity between Bahamut and Tiamat (Bahamut is often called the King and Tiamat the Queen. In other worlds they have different names, and like all gods, The origin of Dragon's Rest is rooted in that animosity. Ages ago, a fire-breathing red dragon called Sharruth rampaged up and down the Sword Coast. Three metallic dragons joined forces to battle Sharruth and imprisoned her beneath the ocean floor, believing seawater would quench her fire and keep her bound forever.

Suspicious House of Thundertree

Suspicious House of Thundertree

This dilapidated house stands at the edge of Thundertree, its walls crumbling and overgrown with vines. Shadows flicker within, hinting at the presence of hooded figures in black robes who seem to dart in and out, their intentions shrouded in mystery.

Sword Coast

Sword Coast

The Sword Coast late 5e was an expansive tract of wilderness, dotted with independent cities and overrun by bands of monstrous creatures, that some saw as merely a place through which you had to travel in order to reach an actual meaningful destination. It was much more than that of course, a rich and vibrant land with a long and storied history that encompassed some of the most important cities in all the Realms. While walking and adventuring a party runs the risk of being ambushed by goblins, spiders, wolves.

Sword Mountains

Sword Mountains

The Sword Mountains are a rugged and imposing range located to the south of Phandalin, characterized by steep cliffs and dense forests. Home to various orc and goblin tribes, these mountains serve as a stronghold for warbands that frequently raid the surrounding areas, creating a constant threat to nearby settlements.

Temple of Bahmut

Temple of Bahmut

The Temple of Bahmut, is a majestic temple dedicated to Bahamut, the Platinum Dragon, nestled in a serene valley surrounded by towering mountains. The temple's architecture features gleaming white marble and intricate gold inlays, symbolizing purity and justice, while its halls echo with the prayers of various races and dragons seeking protection and guidance.

Temple of Dumathoin

Temple of Dumathoin

This sacred temple is carved directly into the stone of Wave Echo Cave, adorned with intricate dwarven runes and symbols representing mining and craftsmanship. The air is filled with a divine presence. Nezzar also known as the black spider uses this as his lair. Nundro rockseeker is chained up here as a prisoner.

The Dark Pool

The Dark Pool

The Dark Pooln is a vast underground chamber illuminated by bioluminescent fungi that cling to the damp walls. At its center lies a large, still pool of dark water, rumored to be enchanted and capable of revealing visions of the past to those who gaze into its depths. Anyone is searches the area will discover a dead elf adventurer with the Wand of Magic Missle

The Forge of Spells

The Forge of Spells

The Forge of Spells is an ancient, mystical forge hidden deep within the mountains, where the air crackles with arcane energy. It is said that any weapon or armor placed within can be imbued with a +1 enhancement, provided it is not already enchanted. The forge is surrounded by eerie green balefire, illuminating the dark stone walls and casting flickering shadows that dance like spirits. Inside the forge when searched you find the Mace Lightbringer and the breastplate Dragonguard.

The Forgotten Library

The Forgotten Library

A dimly lit cellar filled with towering shelves of dusty books and ancient tomes. The air is thick with the smell of mildew, and the only sound is the faint dripping of water from the ceiling. In the center, a wooden table holds an open book titled 'The Lost Mines Of Phandelver', its pages yellowed with age, detailing the fabled Wave Echo Cave, a mine lost to time and memory.

The Undermountain

The Undermountain

The Undermountain is a sprawling labyrinthine dungeon complex beneath the city of Waterdeep, filled with ancient ruins, treacherous traps, and hidden treasures. Adventurers brave its depths in search of glory and riches, but they must contend with a myriad of monsters and the ever-shifting nature of the dungeon itself.

Thornhold

Thornhold

Thornhold, or Stoneshaft Hold, is a formidable fortress perched on the southern edge of the eerie Mere of Dead Men. Its stone walls are weathered and covered in creeping vines, while the surrounding marshland is filled with the sounds of distant, mournful wails. The fortress has changed hands several times with three distinct parties claiming overship over it. Currently the dwarf clan, Clan Stoneshaft occupy the fortress. The earliest known recorn is that of Brunyundar Margaster, a local warlord of the Waterdhavian Margaster family holding ownership of it. The family is now a noble family still residing in Waterdeep. The last party to have claim to it is the Knights of Samular a holy order dedicated to the service of Tyr. Currently the dwarfs allow the fortress to be a rest area and stop of merchants and adventures offer services such as gem-cutters, brewers, wagon repair and selling, and lastly a dwarven smith. The current leader of Clan Stoneshaft is unknown.

Throne Room of General Ignazar

Throne Room of General Ignazar

The throne room is a vast chamber carved from molten rock, with walls that shimmer like liquid fire. At its center, a massive obsidian throne sits atop a dais, surrounded by flickering flames and the echoes of crackling embers. This room is reserved for General Ignazar

Throne Room of Gommoth

Throne Room of Gommoth

The throne room of Gommoth, the fire giant leader, is a vast chamber carved from volcanic rock, illuminated by glowing magma flows that snake along the walls. The air is thick with heat and the scent of sulfur, while the throne itself, a massive structure of obsidian and gold, looms over the room, adorned with fiery gemstones that pulse with an inner light.

Thundertree  Brown Horse Ruins

Thundertree Brown Horse Ruins

The Brown Horse was once a lively tavern, famous for its rich, flavorful ale and warm hospitality. Now, it stands in ruins, with crumbling walls and overgrown vines, echoing the laughter and music that once filled its halls.

Thundertree Blighted Farmhouse

Thundertree Blighted Farmhouse

Once a thriving homestead, the Blighted Farmhouse now stands as a haunting reminder of the devastation that befell Thundertree. The air is thick with the stench of decay, and twisted vines creep up the walls, while the fields surrounding the farmhouse are overrun with mutated crops and the remnants of a once-bountiful harvest.

Thundertree Weavers Ruins

Thundertree Weavers Ruins

The Weaver's Ruin is an old, crumbling cottage nestled within the overgrown remnants of Thundertree. Vines and moss cover the stone walls, and the air is thick with the scent of damp earth and decay, hinting at the cottage's once vibrant life.

Tower of Storms

Tower of Storms

The Tower of Storms is a towering lighthouse perched on the rugged cliffs of the Sword Coast North. Once a beacon for sailors, it has transformed into a foreboding temple dedicated to Talos, the god of storms, where the air crackles with divine energy.

Tower of Storms Harpies' Nest

Tower of Storms Harpies' Nest

A towering lighthouse perched on a rocky cliff, overlooking a stormy sea. The air is filled with the haunting songs of harpies, who have made their nests in the crumbling stone structure, luring sailors to their doom. A potion of water breathing can be found in a nest.

Tower of Storms Haunted Cave

Tower of Storms Haunted Cave

This eerie cave is filled with the whispers of lost souls and the chilling echoes of past tragedies. Flickering ghostly lights dance along the damp walls, leading adventurers deeper into its shadowy depths.

Tower of storms Shrine

Tower of storms Shrine

The Shrine of Talos is a sacred space located within an ancient lighthouse, where the crashing waves and howling winds serve as a constant reminder of the storm god's power. Pilgrims and followers gather here to pay homage, seeking blessings for safe voyages and protection from tempests. Its said whoever prays to the altar will be granted 3 uses of the Spell Lightening Bolt.

Tresendar Crypt

Tresendar Crypt

The Tresendar Crypt is a dark, damp cellar beneath Tresendar Manor, filled with the echoes of the past. Flickering torchlight reveals ancient stone walls adorned with faded murals depicting the history of the Tresendar family, while the air is thick with the scent of decay and dust.

Tresendar Manor

Tresendar Manor

Once a grand estate, Tresendar Manor now stands in a state of decay, its walls crumbling and its windows shattered. The manor serves as the hideout for the Redbrands, a ruthless criminal gang that terrorizes the townsfolk of Phandalin, instilling fear and despair in the community.

Venomfang's Lair

Venomfang's Lair

The crumbling remains of a once-magnificent wizard's tower, now overgrown with vines and moss, stand as a testament to the passage of time. The air is thick with the scent of damp earth and the faint hiss of the young green dragon, Venomfang, who has claimed this place as his lair, surrounded by the remnants of magical artifacts and treasures. a +1 handaxe , is laying around in the dragons horde.

Waterdeep

Waterdeep

Waterdeep, known as the City of Splendors, is a vibrant cosmopolitan hub that attracts artisans, scholars, and merchants from across Faerûn. Its rich culture and strategic location along the Sword Coast make it a powerful member of the Lords' Alliance, ensuring stability and prosperity in the region.

Waterdeep Cemetery

Waterdeep Cemetery

The Waterdeep Cemetery is a sprawling, walled cemetery in Waterdeep, where the living and the dead coexist. By day, it serves as a serene public park filled with lush greenery, winding paths, and ornate tombstones, while at night, it transforms into a haunting resting place for the city's deceased, echoing with whispers of the past.

Waterdeep's Market

Waterdeep's Market

A bustling hub of commerce in Waterdeep, where merchants from all over the realms gather to sell exotic goods, magical items, and everyday necessities. The air is filled with the sounds of haggling, laughter, and the enticing aromas of street food.

Wave Echo  Northern Barracks

Wave Echo Northern Barracks

Once a stronghold for the dwarven defenders of Wave Echo Cave, the northern barracks now lie in ruins, overtaken by the shadows of bugbears. Crumbling stone walls and debris litter the floor, while the air is thick with the scent of damp earth and decay, echoing with the growls of lurking creatures.

Wave Echo Cave

Wave Echo Cave

Wave Echo Cave is a vast underground cavern renowned for its rich deposits of mithril and platinum, attracting miners and adventurers alike. The cave is imbued with magical properties, resonating with the sounds of crashing waves that echo through its chambers, creating an otherworldly atmosphere. Its location has been lost to time but rumors suggest that King Grol of Gragmaw castle has knowledge of its location. The Forge of Spells is located within allowing adventures to +1 gear or enchanet 1d12 (elemental) damage to there weapons. For higher crafting the Forge but be fully restored and repaired.

Wave Echo Cave Campsite

Wave Echo Cave Campsite

This campsite is nestled within the rocky confines of Wave Echo Cave, illuminated by the faint glow of phosphorescent fungi. The air is thick with the scent of damp earth and the distant sound of dripping water echoes through the cavern. Gundren Rockseekers brother Nundro is dead inside the camp. Gundren has no knowledge of this untill he visits this location. The boots of Striding are found on his corpse

Wave Echo Cave Dwarven Smelter

Wave Echo Cave Dwarven Smelter

An ancient dwarven smelter nestled within the depths of Wave Echo Cave, long forgotten and it deactivated, this smelter with a little repair could work once agian.

Wave Echo Cave Guard Room

Wave Echo Cave Guard Room

This ancient guard room, once bustling with activity, now lies in eerie silence. The stone walls are adorned with faded murals depicting the miners' triumphs and the guards' vigilance, while remnants of old armor and weapons are scattered across the floor, telling tales of battles fought to protect the precious resources within.

Wave Echo Maze Maze

Wave Echo Maze Maze

A labyrinthine network of ancient dwarven mine shafts, filled with echoes of pickaxes and the distant sound of dripping water. The walls are lined with glimmering veins of precious metals, and the air is thick with the scent of earth and stone.

West Hall of Axeholm

West Hall of Axeholm

The Crumbling West Hall of Axeholm is a once-grand corridor now in disrepair, with cracked stone walls and debris scattered across the floor. Flickering torches cast eerie shadows, revealing faded murals of ancient battles and noble warriors, while the air is thick with dust and the scent of decay.

West Pumpkin Patch

West Pumpkin Patch

A sprawling pumpkin patch lies to the west of a quaint, solitary cottage. The patch is filled with vibrant orange pumpkins of various sizes, surrounded by lush green vines and the sweet scent of autumn in the air. A narrow dirt path winds through the patch, leading to the cottage, which has a thatched roof and smoke curling from the chimney, hinting at a warm fire inside. adventures can eat some of the pumpkins here to heal HP

Westernmost Cottage in Thundertree

Westernmost Cottage in Thundertree

Once a quaint home, the Westernmost cottage in Thundertree now lies in decay, its wooden beams rotting and walls crumbling. Vines creep through shattered windows, and the air is thick with the scent of damp earth and moss. 2 Twig Blight monsters are hideing in the area

Woodland Manse

Woodland Manse

The Woodland Manse is a once-grand manor house nestled in the heart of Neverwinter Wood, now a shadow of its former self. Built by a mysterious half-elf wizard, the structure features a blend of stone and wood, with a peaked roof and a portico that leads to double doors, now weathered and covered in vines. Rumors suggest its inhabited by Anchorites of Talos

Woodland Manse Dining Area

Woodland Manse Dining Area

A cozy dining area within a rustic cottage, featuring a large wooden table surrounded by mismatched chairs. The walls are adorned with handwoven tapestries depicting local wildlife, and a stone fireplace crackles softly, filling the room with warmth and the scent of burning cedar.

Yargath's Patrol Ground

Yargath's Patrol Ground

Yargath's Forest Patrol Ground is a dense, sprawling woodland filled with towering trees and thick underbrush. The area serves as a strategic point for monitoring the movements of creatures and intruders, with hidden paths and lookout posts scattered throughout. When the monsters here are defeated two healing potions are discoverd.

mountain Toe Wererat Den

mountain Toe Wererat Den

A dark and damp den hidden within the abandoned Mountain Toe Gold Mine, inhabited by cunning wererats. The air is thick with the scent of mold and decay, and the walls are lined with crude markings and remnants of past miners. Goggle of Night can be discoverd if a search is done.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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