The world of Final Fantasy 14 starting 5 years after the 7th umbral calamity.
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Aerslaent
Aerslaent, known as the 'first land', is a remote archipelago nestled in the frigid waters of The Northern Empty. It is believed to be the ancestral homeland of the Sea Wolves tribe of Roegadyn, characterized by rugged cliffs, icy shores, and sparse vegetation, with a harsh climate that tests the resilience of its inhabitants.

Azim Steppe
The Azim Steppe is a vast, windswept grassland, dotted with rocky outcrops and vibrant wildflowers. It serves as the homeland of the Xaela tribes, with the Orinir tribe currently holding the position of leadership, known for their fierce warriors and rich traditions.

Azys Lla
Abyss Lla is a mysterious flying city, remnants of the ancient Allagan Empire, now visible after four millennia. It is a sprawling metropolis of advanced machinery and technology, floating amidst the Sea of Clouds, devoid of life yet brimming with the echoes of its past glory. The sole occupant being the enormous immortal dragon, Tiamat, who has been imprisoned here under tight restraints and unable to move for the entire 4000 years.

Bay Of Yanxia
The Bay of Yanxia is a vast and picturesque bay, known for its shimmering blue waters and diverse marine life. Surrounded by the bustling naton of Yanxia to the south, the expansive Azim Steppe to the west, and the frigid Ryakgyr Peninsula to the east, it serves as a vital trade route and a hub for adventurers seeking fortune and glory.

Blindfrost Sea
The Blindfrost Sea is a vast, icy expanse where the waters are perpetually shrouded in a thick, swirling mist. Legends speak of ghostly ships that sail its depths, and the chilling winds carry whispers of lost souls.

Bloodbrine Sea
The Bloodbrine Sea is a treacherous expanse of icy waters, where massive icebergs drift ominously, their jagged edges lurking beneath the surface. Many ships have met their doom here, as the sharp ice has claimed countless lives, making this sea a place of fear and caution for sailors.

Bukyo
Bukyo, the capital of Hingashi, is a fortified city that serves as the seat of the bakufu government. Its isolationist policies have shrouded it in mystery, with only the bustling port city of Kugane providing a glimpse into its enigmatic culture and governance.

Carteneau Flats
Once a vast, barren lowland, the Carteneau Flats became the site of the catastrophic Battle of Carteneau, marking the end of the Sixth Astral Era. The aftermath left the land scarred, with charred earth, rusted weapons, and deep craters serving as haunting reminders of the destructive power unleashed during the conflict.

Coerthas
Coerthas is a vast, snow-covered expanse characterized by rugged mountains and frozen lakes. Known for its harsh winters and breathtaking vistas, adventurers can uncover ancient ruins and hidden treasures beneath the ice, all while navigating the complexities of a theocracy ruled by the archbishop from the mountaintop city of Ishgard. Coerthas has been locked in a millenia-long war with the dragons of Dravania to the north, but the truth to the reason behind the war is locked in the tomes and catacombos of Ishgard's secrets.

Coerthas Central Highlands
Once a thriving region, the Coerthas Central Highlands now lie in a perpetual winter, a consequence of the seventh umbral calamity. The area is marked by its rugged terrain, icy winds, and the looming presence of Ishgard, a city that remains closed to outsiders, guarding its secrets and battles against the dragons.

Coerthas Western Highlands
The Coerthas Western Highlands are a desolate expanse where the remnants of a once-thriving ecosystem lie frozen in time. Abandoned villages, frozen rivers, and ghostly fishing boats tell the tale of a land that was once vibrant but has succumbed to the harshness of the Calamity's aftermath.

Coerthean Range
The Coerthean Range is a formidable expanse of jagged, snowy peaks and deep chasms that stretch for miles. The treacherous terrain makes land travel nearly impossible, forcing adventurers to rely on airships to navigate its perilous heights and hidden valleys.

Corvos
Corvos, known as Locus Amoenus to the Garlean people, is a warm and temperate region in the southeast of Ilsabard. It boasts fertile farmland, lush fields, and a rich cultural heritage, making it a vital area for agriculture and the ancestral homeland of the Garlean people.

Dalmasca
Dalmasca is a once-proud kingdom now under the iron grip of the Garlean Empire, serving as a strategic base for the IVth Imperial Legion. Its rich history as part of the legendary region of Ivalice is overshadowed by the current oppression, with remnants of its past whispering through the winds of the southern reaches of Othard.

Dalvalan Grath
The Dalvalan Grath is a vast expanse of blinding white tundra, where the icy winds howl and the ground is perpetually covered in a thick layer of snow. This harsh environment is home to a tribe of hunters, descendants of the Xaela, who have adapted to survive in this unforgiving landscape, relying on their ancestral skills to hunt and gather in the frozen wilderness.

Doma
Doma is a once-vibrant land now overshadowed by the oppressive rule of the Garlean Empire. Its lush fields and serene rivers are marred by military presence, and the spirit of its people is a mix of resilience and despair as they seek to reclaim their homeland.

Dravanaian Hinderlands
The Dravanaian Hinterlands, once a thriving Sharlayan colony, are now a contested territory filled with alabaster ruins and remnants of advanced technology. The area is characterized by dramatic topography shaped by the Thaliak River, which carves through valleys and meanders past overgrown ruins, creating a landscape rich in history and conflict.

Dravania
Dravania is the majestic home of dragons, divided into three distinct parts: the Forelands, the Hinterlands, and the Chunring Mists. The Forelands feature the lush Chocobo Forest to the east and the base of the towering mountain, Sohm Al. The Hinterlands boast expansive, steep rolling hills and grasslands, dotted with the marble white ruins of the abandoned Sharlyan city. The Chunring Mists are a breathtaking sight, with floating landmasses held aloft by ambient aether, housing the ruins of a grand sky city and the exotic Sea of Clouds.

Dravanian Forelands
The Dravanian Forelands, located beyond Abalathia's Spine, is a vibrant area rich in environmental diversity. It is the ancestral home of dragons, featuring the lush Chocobo Forest in the Southeast, expansive steppes to the West, and the towering Sohm Al Mountain in the Northwest, surrounded by ancient ruins and the territory of the Gnath to the southwest.

Eorzea
Eorzea is a vibrant land filled with diverse cultures, lush landscapes, and ancient ruins. It is a realm where adventurers gather to explore, battle fierce monsters, and uncover the secrets of the past.

Garlemald
Garlemald, the imperial capital of northern Ilsabard, is a marvel of magitek innovation amidst the frozen plains. The city thrives with towering structures of steel and glass, powered by advanced machinery that defies the harsh climate, showcasing the Empire's resilience and technological prowess.

Gold Saucer
Nestled on the fringes of the Sagoli Desert in Southern Thanalan, the gold saucer is a vibrant entertainment hub managed by the renowned goldsmith Godbert Manderville. Visitors can indulge in chocobo racing, engage in thrilling games and contests, play triple triad, participate in pet battles, and try their luck with the Cactpot lottery, all while earning MGP to exchange for exciting prizes. The area is adorned with bright lights, exemplary decor, and stunning fountains, featuring a large golden statue of Godbert himself, proudly displayed in front of the bar, wearing only his smallclothes. The beloved mascot, Senor Sabotender, a cheerful cactaur, adds to the charm and allure of this bustling destination.

Golden Bazaar
Once a waypoint fur traders making the journey between Gridania and Ul'dah, the rise of settlements such as Camp Drybone and Highbridge have all but rendered the once prospering hamlet a ghost town. Rumors of mythril deposits in the aeuby mountains and treasure in the ruins of the Invisible City, however, may work to rekindle this dying ember.

Gridania
Gridania is a serene forest village nestled within the lush greenery of the Black Shroud. It is known for its harmonious relationship with nature, featuring wooden structures that blend seamlessly with the surrounding trees and vibrant flora.

Gyr Abania
Gyr Abania is a vast, arid landscape characterized by towering mountains and expansive sandy plains. Once a thriving land, it now bears the scars of occupation by the Garlean Empire, with remnants of its rich culture overshadowed by imperial fortifications and patrols.

Hingashi
Hingashi is an archipeligo of serene beauty, characterized by its lush rice fields, tranquil rivers, and traditional wooden structures. The region is steeped in rich culture, with vibrant festivals and a strong connection to nature, making it a haven for those seeking peace and inspiration.

Horizon
Along the Royal Allagan Sunway that connects vesper Bay to Ul'dah, Horizon is home to a Brass Blades encampment there to ensure travelers and traders may pass safely between the harbors of Vesper Bay and Ul'dah proper. One can catch the first glimpse of dawn through Sunrise Gate to the east, and watch dusk fall through Sunset Gate to the west.

Hydaelyn
Hydaelyn is a vast and diverse world, stretching from the icy tundras of the north to the sun-soaked deserts of the south, with lush forests and towering mountains in between. The east is characterized by sprawling plains and vibrant cities, while the west is home to mysterious jungles and ancient ruins, each region teeming with unique cultures and magical phenomena. The Eorzean Alliance readies itself against the potential of garlean aggression, Ishgard is closed to all outsiders, Doma and Ala Mihgo are under the control of the Garlean Empire.

Hyōkai no Umi
Hyōkai no Umi is a frigid expanse of water, characterized by its icy blue waves and treacherous currents. Legends speak of ancient spirits that roam its depths, guarding secrets of the past and luring sailors to their doom.

Ilsabard
Ilsabard is a once-vibrant continent now dominated by the Garlean Empire, which has subjugated many smaller nations. The land is marked by remnants of its former glory, with ancient ruins and battle-scarred landscapes telling tales of resistance and oppression.

Ishgard
A theocratic city-state ruled by the Ishgardian Orthodox Church, engaged in a millennia-long war with dragons, known as the dragonsong war. The city is currently in an eternal winter following the seventh umbral Calamity, with a population mainly of Elezen and Hyur. The city reveres the goddess Halone and considers those that are associated with dragons to be heretics, with an inquisition that will arrest any that have the slightest scent of heresy.

Koshu Isle
Koshu is the easternmost island of the Hingashi archipelago, characterized by its towering Daitenzan mountain with a snowcapped peak at its center. The island is shrouded in mystery due to its isolationist policies, making it a place of intrigue and hidden knowledge.

Kugane
Kugane is a bustling port city known for its commitment to neutrality and trade. With its vibrant markets, serene gardens, and traditional Hingan architecture, it serves as a melting pot for cultures and ideas, attracting travelers and merchants from all corners of the world. It is the only port open to foriegn vessels. Violence is strictly prohibited inside the city walls. The laws are strictly enforced by the Sekiseigumi samurai.

La Noscea
La Noscea is a vibrant coastal region characterized by its stunning beaches, rocky cliffs, and lush greenery. It serves as the territory of Limsa Lominsa, a bustling port city known for its maritime culture and diverse population of adventurers and traders.

Limsa Lominsa
Limsa Lominsa is a vibrant city built atop the remnants of the great ship Galadion, where sailors and pirates thrive. The city features two distinct levels: the upper decks, home to upscale establishments and the elite of the pirate world, and the bustling lower decks, serving as a marketplace and port, all seemingly floating on the shimmering waters. They are a thalassacracy, with the admiral having sweeping powers over the state. The admiral is decided by a maritime race every seven years, with the captain of the winning crew being named admiral.

Meracydia
Meracydia is a mysterious and largely uncharted landmass located far to the south of the Three Great Continents. Once ravaged by the Allagan Empire, it remains a place of danger and intrigue, with its few repopulated areas fiercely guarding their secrets and attacking outsiders.

Mor Dhona
Alongside the shores of Silvertear Lake, Mor Dhona lies very close to the center of A1denard. As a key land route blessed with breath taking scenery, the area once featured a lively collection of inns. During the Battle of Si1vertear Skies, however, an extreme actherial surge swept through the landscape transforming much of it into pure crystal. Though the cause remains a topic of discussion amongst scholars, the phenomenon was undisputedly destructive, and now the place is a wasteland shrouded in mephitic mists. Mor Dhona is agreed upon by the nations of Eorzea to be politically neutral grounds with no true ruler.

Nagxia
Nagxia is a subtropical region characterized by its heat, humidity, and almost constant rainfall. The southern mountainous areas are cloaked in dense jungles and swampy grounds, making agriculture difficult but providing cover for the Nagxian resistance to use guerilla tactics against imperial forces.

Nagyn Sea
The Nagyn Sea is a vast expanse of water located north of Eorzea, characterized by its surprisingly calm surface. Despite its tranquility, the sea is seldom navigated by anyone other than Imperial ships, shrouded in mystery and tales of hidden dangers beneath its placid waves.

Northern Ruby Sea
The Ruby Sea is a breathtaking expanse of water that glimmers with a deep crimson hue at sunrise, creating a stunning visual spectacle. This area serves as a haven for a confederacy of honorable pirates who uphold a code of conduct, and it is also the underwater home of the enigmatic Kojin, a race of aquatic beings known for their wisdom and craftsmanship.

Old Sharlayan
Old Sharlayan is a sprawling city of scholars and mages, characterized by its towering libraries and intricate architecture. The streets are lined with ancient stone buildings adorned with magical runes, and the air is filled with the scent of old parchment and the sound of whispered incantations. It is a reclusive nation that has excused itself from participating in any form of conflict and rarely involves itself with the politics of other nations. They are selective of what knowledge they share with other nations, so much that leaving Sharlayan without authorization is a crime that is punishable by life imprisonment. It is led by the forum a group of 99 individuals. Its members are popularly elected, but are invariably some of the most elite scholars in the world.

Othard
Othard is a vast continent characterized by its diverse landscapes, ranging from the icy plains and steepes in the north to the arid deserts in the south, with lush grasslands and rolling hills in the east. This land is home to various cultures and creatures, each adapted to their unique environment, making Othard a rich tapestry of life and adventure.

Radz-at-Han
Radz-at-Han is a vibrant Near Eastern city-state located on the isle of Thavnair, known for its rich trading culture and strategic neutrality. Governed by the satrap Ahewann, the city thrives under a non-interference treaty with the Garlean Empire, allowing it to engage in trade with both conquered and unconquered nations while concealing the true power of its guardian deity, the divine dragon Vrtra.

Revenant's Toll
Revenant's Toll is a bustling settlement built by the Adventurer's Guild, replacing the former Camp Revenant's Toll. It serves as a hub for the Scions of the Seventh Dawn and refugees from Gyr Albania, who are working together to rebuild the area after the tragic airship disaster that claimed many lives.

Rhotano Sea
The Rhotano Sea is a vibrant trade route located southeast of Eorzea's mainland and south of the La Noscea islands. Its azure waters are bustling with merchant ships, connecting the rich resources of La Noscea with the arid lands of Thanalan, making it a vital artery for commerce and cultural exchange.

Royal City of Rabanastre
Once the proud capital of the Kingdom of Dalmasca, Rabanastre now lies in ruins after being abandoned by it's people unde the crushing opression of the Garlean Empire. A haunting reminder of its former glory. The city is marked by crumbling architecture, vast empty streets, and the echoes of its people's struggles against the oppressive Garlean Empire.

Ryakgyr Peninsula
The Ryakgyr Peninsula is a frigid expanse of land jutting into the icy waters of the northern seas. Its landscape is dominated by rugged cliffs, frozen tundra, and the occasional ice floe that washes ashore, creating a stark yet beautiful environment.

Sea of Ash
The Sea of Ash is a treacherous expanse dotted with volcanic islands that emit a constant plume of smoke. During midsummer to late autumn, typhoons rage across the waters, making travel perilous, while the rest of the year offers calm sailing conditions.

Sea of Jade
The Sea of Jade is an expansive body of shimmering aquamarine waters, stretching endlessly to the horizon. Its depths are home to vibrant marine life and ancient secrets, with islands dotting its surface, each holding unique treasures and challenges for adventurers.

Shishu Island
Shishu is the second-largest island in the Hingashi archipelago, known for its vibrant port city, Kugane, which serves as the sole gateway for foreign traders. The island features lush landscapes, bustling markets, and a rich cultural tapestry influenced by both local traditions and foreign customs.

Sirensong Sea
The Sirensong Sea is a vast expanse of water south of Thavnir, known for its haunting melodies that echo across the waves. While once thought to be the work of sirens luring sailors to their doom, scholars now believe these enchanting sounds are produced by the songs of whales in their breeding season.

Southern Ruby Sea
The Ruby Sea is a breathtaking expanse of water that glimmers with a deep crimson hue at sunrise, creating a stunning visual spectacle. This area is home to a confederacy of honorable pirates who uphold a code of ethics, as well as the underwater realm of the Kojin, a race of aquatic beings known for their wisdom and craftsmanship.

Strait of Merlthor
The Strait of Merlthor is a serene body of water that separates the island of Vylbrand and the nation of La Noscea to the west from the mainland of Eorzea to the east. Known for its generally calm waters year-round, it serves as a vital trade route and a popular passage for adventurers and merchants alike.

Thanalan
Thanalan is a vast desert region characterized by its arid climate, golden sands, and scattered oases. The area is dotted with ancient ruins and bustling trade hubs, where nomadic tribes and merchants converge to exchange goods and stories.

Thavnair
Thavnair is a vibrant desert region characterized by its colorful flora and fauna, with sprawling sand dunes and lush oases. The air is filled with the scent of spices and the sounds of bustling markets, where traders from all over gather to exchange goods and stories.

The Arras
The Arras is a dramatic landscape characterized by towering, sheer cliffs that rise abruptly from the ocean. This forbidding terrain is marked by seasonal freezing waters and the lurking presence of megaptera, colossal sea monsters that pose a significant threat to any maritime endeavors.

The Black Shroud
The Black Shroud, a sprawling forest of ancient trees and vibrant life, is watched over by the elementals – the very spirits of nature in this realm. Their presence ensures a delicate balance and a deep sense of tranquility throughout the woods. It is a place revered for its natural beauty and the ancient wisdom held within its shadowed depths. The dense canopy of the Black Shroud forms a natural 'shroud' against the harshness of the outside world, creating a haven of dappled light and cool shade, furthuring the delicate balance of harmony that exists in this place. The city of Gridania, nestled deep within the Black Shroud, stands as a testament to the harmonious coexistence between people and nature. Its inhabitants live in reverence for the forest, taking only what they need and ensuring the well-being of the ancient woods.

The Bounty
The Bounty is a bustling small sea known for its vibrant trade routes connecting Eorzea, Ilsibard, and Thavnir. Its waters are teeming with merchant ships, colorful sails, and the occasional pirate vessel, making it a hub of commerce and adventure.

The Burn
Once a lush and vibrant region, The Burn has been transformed into a desolate wasteland of salt flats due to repeated summonings that drained its aether. Despite the harsh conditions, life persists here, with savage creatures fighting fiercely for the dwindling aether that remains.

The Corvos Narrow
The Corvos Narrow is a vast strait that separates the Island of Thavinir to the south from the northern landmass of Corvos. Despite its calm and breezy waters, the strait is deceptively expansive, making it impossible to see one landmass from the other, creating a sense of isolation for sailors navigating its waters.

The Craig Coast
The Craig Coast is a treacherous region characterized by towering mountains that separate Mor Dohna from Coerthas. The northern slopes are perpetually covered in snow and ice, while the southeast is plagued by chaotic aether and crystalline formations. To the southwest, the seas churn violently, making travel by water perilous. This area is notorious for its unpredictable weather making it a daunting challenge for adventurers. who generally prefer to traverse the border further east of here.

The Drown
The Drown is a treacherous expanse of water where submerged islands lie hidden beneath the waves. During high tide, these islands are safe to traverse, but as the tide recedes, they reveal jagged rocks and shipwrecks that have claimed many vessels over the centuries.

The Glass Ocean
The Glass Ocean is a vast expanse of shimmering waters that reflect the sky like a giant mirror. It stretches endlessly between the continents of Tural and Othard, with no land in sight, creating an illusion of infinite depth and tranquility.

The Indigo Deep
The Indigo Deep is a vast and mysterious ocean that lies between the continents of Eorzea and Tural. Recently opened to regular travel, it is known for its deep blue waters, hidden islands, and the strange creatures that inhabit its depths.

The Nhaama
The Nhaama is a vast desert region characterized by its arid landscape and extreme temperatures. Named after the Dusk Mother, it is a place of both beauty and desolation, where the resilient Xaela tribes thrive against the odds, drawing strength from their rich cultural heritage and the myths of their goddess.

The Northern Empty
The Northern Empty is a vast, desolate expanse of icy waters, where towering icebergs drift silently in the frigid sea. The horizon is a blend of endless blue and white, with the occasional crack of ice echoing through the stillness, creating an eerie atmosphere that feels both beautiful and foreboding.

The Sea of Clouds
The Sea of Clouds is a breathtaking expanse of massive floating islands, suspended in the sky by aetherical energy. These islands are interconnected by shimmering bridges, adorned with unique flora that dances in the wind, and are home to both sky and land fauna, creating a vibrant ecosystem. The owl-like Vanu Vanu people thrive here, engaging in the unique sport of cloud fishing, where they catch ethereal fish for sustenance. Accessible only by airship, this area offers a sense of adventure and wonder, inviting explorers to discover its secrets.

The Sea of Knowing
The Sea of Knowing is a tumultuous body of water, situated between the provinces of Ilsabard and Othard. It is infamous for its violent storms, where icy currents from the north clash with hot winds from the south, creating a chaotic and unpredictable environment.

The Silver Bazaar
The Silver Bazaar was once the heart of Ul'dahn sea trade. However, few vessels put into port at the hamlet's lonely docks anymore, sailing instead for the harbor at vesper Bay. Of late, the town is a refuge for those who saw their dreams shattered in Ul'dah and are trying in desperation to pick up the pieces.

The Solid Sea
An endless expanse of ice that appears as solid land, concealing a frigid ocean beneath. The surface is dotted with icebergs and crevasses, creating a treacherous landscape for those who dare to traverse it.

The Southern Tides
The Southern Tides is an endless expanse of deep blue water, stretching as far as the eye can see. The ocean is known for its unpredictable currents and mysterious depths, where ancient sea creatures and lost treasures lie hidden beneath the waves.

The Tail Mountains
The Tail Mountains rise majestically from the northern Azim Steppe, their peaks resembling the tail of a great serpent. The northern slopes are perpetually covered in snow and ice, while the southern faces are bare and rocky, providing a stark contrast. These mountains are the source of the One River, where multiple streams cascade down to converge in the grasslands, creating a powerful current that divides the land of Yanxia.

The Twelve Sisters
The Twelve Sisters is a formidable mountain range that separates The Black Shroud from Dravania. Its steep, and easily crumbled shale cliffs and deep crevasses create a treacherous landscape, making passage between the two nations perilous and often impossible for travelers by land.

Tuliyollal
Tuliyollal is a vibrant city that ascends the slopes of a majestic mountain, connecting its bustling coastal harbor to the grand palace at its peak. The city is a melting pot of cultures from all over Tural, reflecting the unity forged by its founder, Gulool Ja Ja, a two headed mamool ja, eighty years ago. He is known by his people as the dawnservant. Note to Franz: Portray the culture as a blend of Mayan, Aztec and Mexican culture. Foods like tacos and margaritas are common. It is upbeat and exciting with very few troubles. People are happy, content and full of energy. Elezen, lalafell, roegadyn, and Au Ra are extremely rare to see.

Tural
Comprised of two great landmasses─Xak Tural to the north, and Yok Tural to the south─the "New World" lies far to the west of Eorzea's shores. Its many and diverse peoples spent centuries mired in territorial wars until the epic deeds of Gulool Ja Ja and his dream of Tuliyollal saw them united under the banner of a single nation. Races of Tural tend to have names that are different than their eastern counterparts: Hrothgar are Xbr'aal, Miqo'te are Hhetsarro, Viera are Shetona, Hyur are Tonawata, Vanu Vanu are Hanhuhanu, Goblins are Moblins. The area is themed on north and south American cultures. Au Ra, Lalafell, Roegadyn, and Elezen are extremely rare to see here.

Ul'dah
Ul'dah is a bustling city-state known for its vibrant markets and opulent architecture. The streets are filled with merchants, adventurers, and the ever-present scent of exotic spices and street food, creating a lively atmosphere. However under the gold and silver reveals a cutthroat city, filled with seedy moneylenders, corruption, and greed. Those that aren't careful may very well lose the shirt off their back or sent to fight in the coliseum. It is governed by the Sultana and an organization known as the syndicate. A council of 6 individuals made up of the wealthiest of Ul'dah citizens. The syndicate holds the real power and is a legitimate government entity. Note to Franz: Do not treat the syndicate as a criminal entity.

Valnain
Valnain is a bustling jungle port city nestled on the shores of the Golmore Jungle, serving as the headquarters for the Garlean Empire's IVth Imperial Legion. The city is characterized by its vibrant markets, imperial architecture, and the looming presence of Castrum Valnaini, a fortress that symbolizes the Empire's control over Dalmasca Inferior.

Vesper Bay
A bustling port city on the western coast of Thanalan, maintained by Lolorito's personal funds, serving as a gateway to sultanate lands. Features a colossal bronze statue of Lolorito in the main plaza.

Witchdrop
Witchdrop is a deep chasm characterized by its icy sheets on the northern side, rendering any attempts to build a bridge futile. The only way to traverse the chasm is by air, while the southern end allows for a treacherous hike to the bottom, with no way to ascend on the northern side. Legends tell of heretics being cast into the depths, giving the chasm its ominous name, though such practices are now viewed as barbaric.

Xak Tural
Xak Tural is the northern landmass of Tural, dominated by a dry landscape and open plains. But in sharp contrast, the largest lake in Tural is also located here. The northernmost reaches of Xak Tural are icy and cold. Xak Tural is the ancestral land of the Shetona (viera), Tonawawta (hyur), and Hhetsarro (Miqo'te), though ever since Tuliyollal was founded many of them can also be found in the south. Note to Franz: It is based on North American and North Mexico culture of the old west.

Yanxia
Yanxia is a land dominated by the One River, which flows majestically through the region, nurturing the rice paddies that climb the mountains. The city-state of Doma, once a beacon of pride, now lies under the oppressive rule of the Garlean Empire, with Doma Castle perched ominously atop a waterfall, serving as a grim reminder of lost freedom. Villages dot the river's tributaries, where citizens toil under heavy taxes and the watchful eyes of brutish soldiers, struggling to maintain their livelihoods amidst the harsh realities of occupation.

Yok Tural
Yok Tural is the southern landmass of Tural, dominated by jungles and mountains. Of the many races that make up the Turali nation, Yok Tural is the ancestral home of the Mamool Ja, Xbr'aal (Hrothgar), Yok Huy, Pelupelu, Moblins (Goblins), and Hanuhanu (Vanu Vanu). Note to Franz: The culture of this area is based on pre colonial central and south american people.